added: debug overlay functional
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3
Assets/Core/UI/In-Game/Layouts/DebugOverlayRoot.uxml
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3
Assets/Core/UI/In-Game/Layouts/DebugOverlayRoot.uxml
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
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<ui:VisualElement name="StretchBG" style="width: 100%; height: 100%;" />
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</ui:UXML>
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10
Assets/Core/UI/In-Game/Layouts/DebugOverlayRoot.uxml.meta
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10
Assets/Core/UI/In-Game/Layouts/DebugOverlayRoot.uxml.meta
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fileFormatVersion: 2
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guid: 639622e64fa8a624abe7cff26cb88fcb
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
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@@ -0,0 +1,10 @@
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
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<ui:VisualElement name="VisualElement">
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<ui:VisualElement style="flex-grow: 1; background-color: rgba(255, 144, 55, 0.47); border-top-left-radius: 2px; border-top-right-radius: 2px;">
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<ui:Label text="Label" name="Label" style="font-size: 15px; -unity-font-style: bold; color: rgb(255, 255, 255); padding-top: 1px; padding-right: 1px; padding-bottom: 1px; padding-left: 8px;" />
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</ui:VisualElement>
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<ui:VisualElement style="background-color: rgba(202, 152, 104, 0.4);">
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<ui:Label text="Label" name="Value" style="color: rgb(255, 255, 255); padding-left: 12px; padding-top: 2px; padding-bottom: 2px; border-bottom-right-radius: 2px; border-bottom-left-radius: 2px;" />
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</ui:VisualElement>
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</ui:VisualElement>
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</ui:UXML>
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@@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 2ed11dc6647802148ba04f07e76c987f
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
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