maint: hotreload updated to 1.13.7

This commit is contained in:
Chris
2026-01-06 22:42:15 -05:00
parent 796dbca5d8
commit 105da8850a
128 changed files with 3538 additions and 738 deletions

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namespace SingularityGroup.HotReload.Editor.Localization {
internal static partial class Translations {
public static class Settings {
// Settings Tab
public static string SettingsTitle;
public static string SettingsConfiguration;
public static string SettingsAdvanced;
public static string SettingsOnDevice;
public static string SettingsManualConnect;
public static string SettingsBuildSettingsChecklist;
public static string SettingsOptions;
public static string SettingsVisualFeedback;
public static string SettingsMisc;
// Settings Descriptions
public static string SettingsManageAutoRefreshOn;
public static string SettingsManageAutoRefreshOff;
public static string SettingsAssetRefreshOn;
public static string SettingsAssetRefreshOff;
public static string SettingsDebuggerCompatibilityOn;
public static string SettingsDebuggerCompatibilityOff;
public static string SettingsRefreshShadersOn;
public static string SettingsRefreshShadersOff;
public static string SettingsHideConsoleOn;
public static string SettingsHideConsoleOff;
public static string SettingsDeactivatedOn;
public static string SettingsDeactivatedOff;
public static string SettingsDisableErrorReportingOn;
public static string SettingsDisableErrorReportingOff;
public static string SettingsPauseEditModeOn;
public static string SettingsPauseEditModeOff;
public static string SettingsAutostartOn;
public static string SettingsAutostartOff;
public static string SettingsPatchingIndicationUnsupported;
public static string SettingsPatchingIndicationOff;
public static string SettingsPatchingIndicationOn;
public static string SettingsCompilingIndicationUnsupported;
public static string SettingsCompilingIndicationOff;
public static string SettingsCompilingIndicationOn;
public static string SettingsAutoRecompileUnsupported;
public static string SettingsAutoRecompileOn;
public static string SettingsAutoRecompileOff;
public static string SettingsAutoRecompileInspectorOn;
public static string SettingsAutoRecompileInspectorOff;
public static string SettingsAutoRecompilePartialOn;
public static string SettingsAutoRecompilePartialOff;
public static string SettingsDisplayMonobehaviourOn;
public static string SettingsDisplayMonobehaviourOff;
public static string SettingsRecompileImmediatelyOn;
public static string SettingsRecompileImmediatelyOff;
public static string SettingsRecompilePlayModeOn;
public static string SettingsRecompilePlayModeOff;
public static string SettingsRecompileEditModeOn;
public static string SettingsRecompileEditModeOff;
public static string SettingsRecompileExitPlayModeOn;
public static string SettingsRecompileExitPlayModeOff;
public static string SettingsIndicationsUnsupported;
// Settings Toggle Names
public static string ToggleManageAutoRefresh;
public static string ToggleAssetRefresh;
public static string ToggleDebuggerCompatibility;
public static string ToggleRefreshShaders;
public static string ToggleHideConsole;
public static string ToggleDeactivate;
public static string ToggleDisableErrorReporting;
public static string TogglePauseEditMode;
public static string ToggleAutostart;
public static string TogglePatchingIndication;
public static string ToggleCompilingIndication;
public static string ToggleAutoRecompile;
public static string ToggleAutoRecompileInspector;
public static string ToggleAutoRecompilePartial;
public static string ToggleDisplayMonobehaviour;
public static string ToggleRecompileImmediately;
public static string ToggleRecompilePlayMode;
public static string ToggleRecompileEditMode;
public static string ToggleRecompileExitPlayMode;
// Settings Options
public static string OptionExposeServerShort;
public static string OptionExposeServerFull;
public static string OptionExposeServerDescriptionEnabled;
public static string OptionExposeServerDescriptionDisabled;
public static string OptionAllowHttpRequests;
public static string OptionAllowHttpRequestsDescription;
public static string OptionIncludeInBuild;
public static string OptionIncludeInBuildDescriptionEnabled;
public static string OptionIncludeInBuildDescriptionDisabled;
public static string OptionIncludeInBuildDescriptionSuffix;
public static void LoadEnglish() {
// Settings Tab
SettingsTitle = "Settings";
SettingsConfiguration = "Settings";
SettingsAdvanced = "Advanced";
SettingsOnDevice = "On-Device";
SettingsManualConnect = "Manual connect";
SettingsBuildSettingsChecklist = "Build Settings Checklist";
SettingsOptions = "Options";
SettingsVisualFeedback = "Visual Feedback";
SettingsMisc = "Misc";
// Settings Descriptions
SettingsManageAutoRefreshOn = "To avoid unnecessary recompiling, Hot Reload will automatically change Unity's Auto Refresh and Script Compilation settings. Previous settings will be restored when Hot Reload is stopped";
SettingsManageAutoRefreshOff = "Enabled this setting to auto-manage Unity's Auto Refresh and Script Compilation settings. This reduces unncessary recompiling";
SettingsAssetRefreshOn = "Hot Reload will refresh changed assets such as sprites, prefabs, etc";
SettingsAssetRefreshOff = "Enable to allow Hot Reload to refresh changed assets in the project. All asset types are supported including sprites, prefabs, shaders etc";
SettingsDebuggerCompatibilityOn = "Hot Reload automatically disables itself while a debugger is attached, as it can otherwise interfere with certain debugger features. Please read the documentation if you consider disabling this setting.";
SettingsDebuggerCompatibilityOff = "When a debugger is attached, Hot Reload will be active, but certain debugger features might not work as expected. Please read our documentation to learn about the limitations.";
SettingsRefreshShadersOn = "Hot Reload will auto refresh shaders. Note that enabling this setting might impact performance.";
SettingsRefreshShadersOff = "Enable to auto-refresh shaders. Note that enabling this setting might impact performance";
SettingsHideConsoleOn = "Hot Reload will start without creating a console window. Logs can be accessed through \"Help\" tab.";
SettingsHideConsoleOff = "Enable to start Hot Reload without creating a console window.";
SettingsDeactivatedOn = "Hot Reload is deactivated.";
SettingsDeactivatedOff = "Enable to deactivate Hot Reload.";
SettingsDisableErrorReportingOn = "Detailed error reporting is disabled.";
SettingsDisableErrorReportingOff = "Toggle on to disable detailed error reporting.";
SettingsPauseEditModeOn = "Hot Reload is paused in Edit mode. It is recommended to perform a full Unity recompilation manually before entering Play Mode to prevent Hot Reload becoming unusable.";
SettingsPauseEditModeOff = "Toggle on to pause Hot Reload while in Edit mode. With this setting enabled, it is recommended to perform a full Unity recompilation manually before entering Play Mode to prevent Hot Reload becoming unusable.";
SettingsAutostartOn = "Hot Reload will be launched when Unity project opens.";
SettingsAutostartOff = "Enable to launch Hot Reload when Unity project opens.";
SettingsPatchingIndicationUnsupported = "Patching Notification is not supported in the Unity version you use.";
SettingsPatchingIndicationOff = "Enable to show GameView and SceneView indications when Patching.";
SettingsPatchingIndicationOn = "Indications will be shown in GameView and SceneView when Patching.";
SettingsCompilingIndicationUnsupported = "Compiling Unsupported Changes Notification is not supported in the Unity version you use.";
SettingsCompilingIndicationOff = "Enable to show GameView and SceneView indications when compiling unsupported changes.";
SettingsCompilingIndicationOn = "Indications will be shown in GameView and SceneView when compiling unsupported changes.";
SettingsAutoRecompileUnsupported = "Auto recompiling unsupported changes is not supported in the Unity version you use.";
SettingsAutoRecompileOn = "Hot Reload will recompile automatically after code changes that Hot Reload doesn't support.";
SettingsAutoRecompileOff = "When enabled, recompile happens automatically after code changes that Hot Reload doesn't support.";
SettingsAutoRecompileInspectorOn = "Hot Reload will trigger recompilation for inspector field changes that are not supported in Edit mode.";
SettingsAutoRecompileInspectorOff = "Enable to trigger recompilation for inspector field changes that are not supported in Edit mode.";
SettingsAutoRecompilePartialOn = "Hot Reload will recompile partially unsupported changes.";
SettingsAutoRecompilePartialOff = "Enable to recompile partially unsupported changes.";
SettingsDisplayMonobehaviourOn = "Hot Reload will display new monobehaviour methods as partially unsupported.";
SettingsDisplayMonobehaviourOff = "Enable to display new monobehaviour methods as partially unsupported.";
SettingsRecompileImmediatelyOn = "Unsupported changes will be recompiled immediately.";
SettingsRecompileImmediatelyOff = "Unsupported changes will be recompiled when editor is focused. Enable to recompile immediately.";
SettingsRecompilePlayModeOn = "Hot Reload will exit Play Mode to recompile unsupported changes.";
SettingsRecompilePlayModeOff = "Enable to auto exit Play Mode to recompile unsupported changes.";
SettingsRecompileEditModeOn = "Hot Reload recompile unsupported changes when in Edit Mode.";
SettingsRecompileEditModeOff = "Enable to auto recompile unsupported changes in Edit Mode.";
SettingsRecompileExitPlayModeOn = "Hot Reload will recompile unsupported changes when exiting Play Mode.";
SettingsRecompileExitPlayModeOff = "Enable to recompile unsupported changes when exiting Play Mode.";
SettingsIndicationsUnsupported = "Indications are not supported in the Unity version you use.";
// Settings Toggle Names
ToggleManageAutoRefresh = "Manage Unity auto-refresh (recommended)";
ToggleAssetRefresh = "Asset refresh (recommended)";
ToggleDebuggerCompatibility = "Auto-disable Hot Reload while a debugger is attached (recommended)";
ToggleRefreshShaders = "Refresh shaders";
ToggleHideConsole = "Hide console window on start";
ToggleDeactivate = "Deactivate Hot Reload";
ToggleDisableErrorReporting = "Disable Detailed Error Reporting";
TogglePauseEditMode = "Pause Hot Reload in Edit Mode";
ToggleAutostart = "Autostart on Unity open";
TogglePatchingIndication = "Patching Indication";
ToggleCompilingIndication = "Compiling Unsupported Changes Indication";
ToggleAutoRecompile = "Auto recompile unsupported changes (recommended)";
ToggleAutoRecompileInspector = "Auto recompile inspector field edits";
ToggleAutoRecompilePartial = "Include partially unsupported changes";
ToggleDisplayMonobehaviour = "Display new Monobehaviour methods as partially supported";
ToggleRecompileImmediately = "Recompile immediately";
ToggleRecompilePlayMode = "Recompile in Play Mode";
ToggleRecompileEditMode = "Recompile in Edit Mode";
ToggleRecompileExitPlayMode = "Recompile on exit Play Mode";
// Settings Options
OptionExposeServerShort = "Allow Devices to Connect";
OptionExposeServerFull = "Allow Devices to Connect (WiFi)";
OptionExposeServerDescriptionEnabled = "The HotReload server is reachable from devices on the same Wifi network";
OptionExposeServerDescriptionDisabled = "The HotReload server is available to your computer only. Other devices cannot connect to it.";
OptionAllowHttpRequests = "Allow app to make HTTP requests";
OptionAllowHttpRequestsDescription = "For Hot Reload to work on-device, please allow HTTP requests";
OptionIncludeInBuild = "Include Hot Reload in player builds";
OptionIncludeInBuildDescriptionEnabled = "The Hot Reload runtime is included in development builds that use the Mono scripting backend.";
OptionIncludeInBuildDescriptionDisabled = "The Hot Reload runtime will not be included in any build. Use this option to disable HotReload without removing it from your project.";
OptionIncludeInBuildDescriptionSuffix = " This option does not affect Hot Reload usage in Playmode";
}
public static void LoadSimplifiedChinese() {
// Settings Tab
SettingsTitle = "设置";
SettingsConfiguration = "配置";
SettingsAdvanced = "高级";
SettingsOnDevice = "在设备上";
SettingsManualConnect = "手动连接";
SettingsBuildSettingsChecklist = "构建设置清单";
SettingsOptions = "选项";
SettingsVisualFeedback = "视觉反馈";
SettingsMisc = "杂项";
// Settings Descriptions
SettingsManageAutoRefreshOn = "为避免不必要的重新编译Hot Reload 将自动更改 Unity 的自动刷新和脚本编译设置。停止 Hot Reload 后将恢复以前的设置";
SettingsManageAutoRefreshOff = "启用此设置以自动管理 Unity 的自动刷新和脚本编译设置。这可以减少不必要的重新编译";
SettingsAssetRefreshOn = "Hot Reload 将刷新已更改的资产,如精灵、预制件等";
SettingsAssetRefreshOff = "启用以允许 Hot Reload 刷新项目中已更改的资产。支持所有资产类型,包括精灵、预制件、着色器等";
SettingsDebuggerCompatibilityOn = "附加调试器时Hot Reload 会自动禁用自身,因为它可能会干扰某些调试器功能。如果您考虑禁用此设置,请阅读文档。";
SettingsDebuggerCompatibilityOff = "附加调试器时Hot Reload 将处于活动状态,但某些调试器功能可能无法按预期工作。请阅读我们的文档以了解限制。";
SettingsRefreshShadersOn = "Hot Reload 将自动刷新着色器。请注意,启用此设置可能会影响性能。";
SettingsRefreshShadersOff = "启用以自动刷新着色器。请注意,启用此设置可能会影响性能";
SettingsHideConsoleOn = "Hot Reload 启动时不会创建控制台窗口。可以通过“帮助”选项卡访问日志。";
SettingsHideConsoleOff = "启用以在不创建控制台窗口的情况下启动 Hot Reload。";
SettingsDeactivatedOn = "Hot Reload 已停用。";
SettingsDeactivatedOff = "启用以停用 Hot Reload。";
SettingsDisableErrorReportingOn = "详细错误报告已禁用。";
SettingsDisableErrorReportingOff = "切换以禁用详细错误报告。";
SettingsPauseEditModeOn = "在编辑模式下Hot Reload 已暂停。建议在进入播放模式之前手动执行完整的 Unity 重新编译,以防止 Hot Reload 无法使用。";
SettingsPauseEditModeOff = "切换以在编辑模式下暂停 Hot Reload。启用此设置后建议在进入播放模式之前手动执行完整的 Unity 重新编译,以防止 Hot Reload 无法使用。";
SettingsAutostartOn = "当 Unity 项目打开时,将启动 Hot Reload。";
SettingsAutostartOff = "启用以在 Unity 项目打开时启动 Hot Reload。";
SettingsPatchingIndicationUnsupported = "您使用的 Unity 版本不支持修补通知。";
SettingsPatchingIndicationOff = "启用以在修补时显示 GameView 和 SceneView 指示。";
SettingsPatchingIndicationOn = "修补时将在 GameView 和 SceneView 中显示指示。";
SettingsCompilingIndicationUnsupported = "您使用的 Unity 版本不支持编译不支持的更改通知。";
SettingsCompilingIndicationOff = "启用以在编译不支持的更改时显示 GameView 和 SceneView 指示。";
SettingsCompilingIndicationOn = "编译不支持的更改时将在 GameView 和 SceneView 中显示指示。";
SettingsAutoRecompileUnsupported = "您使用的 Unity 版本不支持自动重新编译不支持的更改。";
SettingsAutoRecompileOn = "在 Hot Reload 不支持的代码更改后Hot Reload 将自动重新编译。";
SettingsAutoRecompileOff = "启用后,在 Hot Reload 不支持的代码更改后会自动进行重新编译。";
SettingsAutoRecompileInspectorOn = "对于在编辑模式下不支持的检查器字段更改Hot Reload 将触发重新编译。";
SettingsAutoRecompileInspectorOff = "启用以在编辑模式下为不支持的检查器字段更改触发重新编译。";
SettingsAutoRecompilePartialOn = "Hot Reload 将重新编译部分不支持的更改。";
SettingsAutoRecompilePartialOff = "启用以重新编译部分不支持的更改。";
SettingsDisplayMonobehaviourOn = "Hot Reload 将把新的 monobehaviour 方法显示为部分不支持。";
SettingsDisplayMonobehaviourOff = "启用以将新的 monobehaviour 方法显示为部分不支持。";
SettingsRecompileImmediatelyOn = "不支持的更改将立即重新编译。";
SettingsRecompileImmediatelyOff = "当编辑器获得焦点时,将重新编译不支持的更改。启用以立即重新编译。";
SettingsRecompilePlayModeOn = "Hot Reload 将退出播放模式以重新编译不支持的更改。";
SettingsRecompilePlayModeOff = "启用以自动退出播放模式以重新编译不支持的更改。";
SettingsRecompileEditModeOn = "Hot Reload 在编辑模式下重新编译不支持的更改。";
SettingsRecompileEditModeOff = "启用以在编辑模式下自动重新编译不支持的更改。";
SettingsRecompileExitPlayModeOn = "退出播放模式时Hot Reload 将重新编译不支持的更改。";
SettingsRecompileExitPlayModeOff = "启用以在退出播放模式时重新编译不支持的更改。";
SettingsIndicationsUnsupported = "您使用的 Unity 版本不支持指示。";
// Settings Toggle Names
ToggleManageAutoRefresh = "管理 Unity 自动刷新(推荐)";
ToggleAssetRefresh = "资产刷新(推荐)";
ToggleDebuggerCompatibility = "附加调试器时自动禁用 Hot Reload推荐";
ToggleRefreshShaders = "刷新着色器";
ToggleHideConsole = "启动时隐藏控制台窗口";
ToggleDeactivate = "停用 Hot Reload";
ToggleDisableErrorReporting = "禁用详细错误报告";
TogglePauseEditMode = "在编辑模式下暂停 Hot Reload";
ToggleAutostart = "在 Unity 打开时自动启动";
TogglePatchingIndication = "修补指示";
ToggleCompilingIndication = "编译不支持的更改指示";
ToggleAutoRecompile = "自动重新编译不支持的更改(推荐)";
ToggleAutoRecompileInspector = "自动重新编译检查器字段编辑";
ToggleAutoRecompilePartial = "包括部分不支持的更改";
ToggleDisplayMonobehaviour = "将新的 Monobehaviour 方法显示为部分支持";
ToggleRecompileImmediately = "立即重新编译";
ToggleRecompilePlayMode = "在播放模式下重新编译";
ToggleRecompileEditMode = "在编辑模式下重新编译";
ToggleRecompileExitPlayMode = "退出播放模式时重新编译";
// Settings Options
OptionExposeServerShort = "允许设备连接";
OptionExposeServerFull = "允许设备连接 (WiFi)";
OptionExposeServerDescriptionEnabled = "HotReload 服务器可从同一 Wifi 网络上的设备访问";
OptionExposeServerDescriptionDisabled = "HotReload 服务器仅对您的计算机可用。其他设备无法连接到它。";
OptionAllowHttpRequests = "允许应用发出 HTTP 请求";
OptionAllowHttpRequestsDescription = "为了让 Hot Reload 在设备上工作,请允许 HTTP 请求";
OptionIncludeInBuild = "在播放器构建中包含 Hot Reload";
OptionIncludeInBuildDescriptionEnabled = "Hot Reload 运行时包含在使用 Mono 脚本后端的开发构建中。";
OptionIncludeInBuildDescriptionDisabled = "Hot Reload 运行时将不包含在任何构建中。使用此选项可在不从项目中删除 HotReload 的情况下禁用它。";
OptionIncludeInBuildDescriptionSuffix = " 此选项不影响在播放模式下使用 Hot Reload";
}
}
}
}