maint: hotreload updated to 1.13.7

This commit is contained in:
Chris
2026-01-06 22:42:15 -05:00
parent 796dbca5d8
commit 105da8850a
128 changed files with 3538 additions and 738 deletions

View File

@@ -1,10 +1,11 @@
using UnityEditor;
using SingularityGroup.HotReload.Editor.Localization;
using UnityEditor;
namespace SingularityGroup.HotReload.Editor {
internal class AllowAndroidAppToMakeHttpRequestsOption : ProjectOptionBase {
public override string ShortSummary {
get {
return "Allow app to make HTTP requests";
return Translations.Settings.OptionAllowHttpRequests;
}
}
@@ -41,7 +42,7 @@ namespace SingularityGroup.HotReload.Editor {
}
public override void InnerOnGUI(SerializedObject so) {
var description = "For Hot Reload to work on-device, please allow HTTP requests";
var description = Translations.Settings.OptionAllowHttpRequestsDescription;
EditorGUILayout.LabelField(description, HotReloadWindowStyles.WrapStyle);
}
}

View File

@@ -1,20 +1,21 @@
using System;
using System.Threading.Tasks;
using SingularityGroup.HotReload.Editor.Cli;
using SingularityGroup.HotReload.Editor.Localization;
using UnityEditor;
namespace SingularityGroup.HotReload.Editor {
internal sealed class ExposeServerOption : ComputerOptionBase {
public override string ShortSummary => "Allow Devices to Connect";
public override string Summary => "Allow Devices to Connect (WiFi)";
public override string ShortSummary => Translations.Settings.OptionExposeServerShort;
public override string Summary => Translations.Settings.OptionExposeServerFull;
public override void InnerOnGUI() {
string description;
if (GetValue()) {
description = "The HotReload server is reachable from devices on the same Wifi network";
description = Translations.Settings.OptionExposeServerDescriptionEnabled;
} else {
description = "The HotReload server is available to your computer only. Other devices cannot connect to it.";
description = Translations.Settings.OptionExposeServerDescriptionDisabled;
}
EditorGUILayout.LabelField(description, HotReloadWindowStyles.WrapStyle);
}
@@ -38,10 +39,9 @@ namespace SingularityGroup.HotReload.Editor {
RunOnMainThreadSync(() => {
var isRunningResult = ServerHealthCheck.I.IsServerHealthy;
if (isRunningResult) {
var restartServer = EditorUtility.DisplayDialog("Hot Reload",
$"When changing '{Summary}', the Hot Reload server must be restarted for this to take effect." +
"\nDo you want to restart it now?",
"Restart server", "Don't restart");
var restartServer = EditorUtility.DisplayDialog(Translations.Dialogs.DialogTitleHotReload,
string.Format(Translations.Dialogs.DialogMessageRestartExposeServer, Summary),
Translations.Dialogs.DialogButtonRestartServer, Translations.Dialogs.DialogButtonDontRestart);
if (restartServer) {
CodePatcher.I.ClearPatchedMethods();
EditorCodePatcher.RestartCodePatcher().Forget();

View File

@@ -1,10 +1,11 @@
using UnityEditor;
using SingularityGroup.HotReload.Editor.Localization;
using UnityEditor;
namespace SingularityGroup.HotReload.Editor {
internal class IncludeInBuildOption : ProjectOptionBase, ISerializedProjectOption {
static IncludeInBuildOption _I;
public static IncludeInBuildOption I = _I ?? (_I = new IncludeInBuildOption());
public override string ShortSummary => "Include Hot Reload in player builds";
public override string ShortSummary => Translations.Settings.OptionIncludeInBuild;
public override string Summary => ShortSummary;
public override string ObjectPropertyName =>
@@ -13,11 +14,11 @@ namespace SingularityGroup.HotReload.Editor {
public override void InnerOnGUI(SerializedObject so) {
string description;
if (GetValue(so)) {
description = "The Hot Reload runtime is included in development builds that use the Mono scripting backend.";
description = Translations.Settings.OptionIncludeInBuildDescriptionEnabled;
} else {
description = "The Hot Reload runtime will not be included in any build. Use this option to disable HotReload without removing it from your project.";
description = Translations.Settings.OptionIncludeInBuildDescriptionDisabled;
}
description += " This option does not affect Hot Reload usage in Playmode";
description += Translations.Settings.OptionIncludeInBuildDescriptionSuffix;
EditorGUILayout.LabelField(description, HotReloadWindowStyles.WrapStyle);
}
}