maint: hotreload updated to 1.13.7
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@@ -1,5 +1,6 @@
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using UnityEditor;
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using UnityEngine;
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using SingularityGroup.HotReload.Editor.Localization;
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namespace SingularityGroup.HotReload.Editor {
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internal class HotReloadOptionsSection {
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@@ -23,7 +24,7 @@ namespace SingularityGroup.HotReload.Editor {
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// This does not save the asset, user has to do that by saving assets in Unity (e.g. press hotkey Ctrl + S)
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var target = so.targetObject as HotReloadSettingsObject;
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if (target == null) {
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Log.Warning("Unexpected problem unable to save HotReloadSettingsObject");
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Log.Warning(Translations.Errors.WarningUnexpectedSaveProblem);
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} else {
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// when one of the project options changed then we ensure the asset file exists.
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HotReloadSettingsEditor.EnsureSettingsCreated(target);
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