maint: hotreload updated to 1.13.7

This commit is contained in:
Chris
2026-01-06 22:42:15 -05:00
parent 796dbca5d8
commit 105da8850a
128 changed files with 3538 additions and 738 deletions

View File

@@ -1,5 +1,6 @@
using UnityEditor;
using UnityEngine;
using SingularityGroup.HotReload.Editor.Localization;
namespace SingularityGroup.HotReload.Editor {
internal class HotReloadOptionsSection {
@@ -23,7 +24,7 @@ namespace SingularityGroup.HotReload.Editor {
// This does not save the asset, user has to do that by saving assets in Unity (e.g. press hotkey Ctrl + S)
var target = so.targetObject as HotReloadSettingsObject;
if (target == null) {
Log.Warning("Unexpected problem unable to save HotReloadSettingsObject");
Log.Warning(Translations.Errors.WarningUnexpectedSaveProblem);
} else {
// when one of the project options changed then we ensure the asset file exists.
HotReloadSettingsEditor.EnsureSettingsCreated(target);