maint: hotreload updated to 1.13.7
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#if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR)
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namespace SingularityGroup.HotReload.Localization {
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internal static partial class Translations {
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public static class Dialogs {
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public static string Information;
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public static string ContinueButtonText;
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public static string CancelButtonText;
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public static string DifferentProjectSummary;
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public static string DifferentProjectSuggestion;
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public static string DifferentCommitSummary;
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public static string DifferentCommitSuggestion;
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public static string ConnectionStateConnecting;
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public static string ConnectionStateHandshaking;
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public static string ConnectionStateDifferencesFound;
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public static string ConnectionStateConnected;
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public static string ConnectionStateCancelled;
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public static string Patches;
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public static string IsConnected;
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public static string NoWiFiNetwork;
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public static string WaitForCompiling;
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public static string TargetNetworkIsReachable;
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public static string AutoPairEncounteredIssue;
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public static string ConnectionFailed;
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public static string TryingToReconnect;
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public static string Disconnected;
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public static string PatchesStatus;
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public static void LoadEnglish() {
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Information = "Information";
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ContinueButtonText = "Continue";
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CancelButtonText = "Cancel";
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DifferentProjectSummary = "Hot Reload was started from a different project";
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DifferentProjectSuggestion = "Please run Hot Reload from the matching Unity project";
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DifferentCommitSummary = "Editor and current build are on different commits";
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DifferentCommitSuggestion = "This can cause errors when the build was made on an old commit.";
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ConnectionStateConnecting = "Connecting ...";
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ConnectionStateHandshaking = "Handshaking ...";
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ConnectionStateDifferencesFound = "Differences found";
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ConnectionStateConnected = "Connected!";
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ConnectionStateCancelled = "Cancelled";
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Patches = "Patches";
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IsConnected = "Is this device connected to {0}?";
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NoWiFiNetwork = "WiFi";
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WaitForCompiling = "Wait for compiling to finish before trying again";
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TargetNetworkIsReachable = "Make sure you're on the same {0} network. Also ensure Hot Reload is running";
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AutoPairEncounteredIssue = "Auto-pair encountered an issue";
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ConnectionFailed = "Connection failed";
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TryingToReconnect = "Trying to reconnect ...";
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Disconnected = "Disconnected";
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PatchesStatus = "Patches: {0} pending, {1} applied";
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}
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public static void LoadSimplifiedChinese() {
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Information = "信息";
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ContinueButtonText = "继续";
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CancelButtonText = "取消";
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DifferentProjectSummary = "Hot Reload 从不同的项目启动";
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DifferentProjectSuggestion = "请从匹配的 Unity 项目运行 Hot Reload";
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DifferentCommitSummary = "编辑器和当前构建在不同的提交上";
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DifferentCommitSuggestion = "当构建是在旧的提交上进行时,这可能会导致错误。";
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ConnectionStateConnecting = "正在连接 ...";
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ConnectionStateHandshaking = "正在握手 ...";
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ConnectionStateDifferencesFound = "发现差异";
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ConnectionStateConnected = "已连接!";
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ConnectionStateCancelled = "已取消";
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Patches = "补丁";
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IsConnected = "此设备是否已连接到 {0}?";
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NoWiFiNetwork = "WiFi";
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WaitForCompiling = "请等待编译完成后再试";
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TargetNetworkIsReachable = "请确保您在同一个 {0} 网络中。还要确保 Hot Reload 正在运行";
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AutoPairEncounteredIssue = "自动配对遇到问题";
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ConnectionFailed = "连接失败";
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TryingToReconnect = "正在尝试重新连接 ...";
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Disconnected = "已断开连接";
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PatchesStatus = "补丁:{0} 待处理,{1} 已应用";
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}
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}
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}
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}
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#endif
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