added: go hard state and a melee combo for it
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@@ -135,6 +135,7 @@ GameObject:
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@@ -753,10 +754,12 @@ MonoBehaviour:
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@@ -782,7 +785,7 @@ MonoBehaviour:
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@@ -790,6 +793,12 @@ MonoBehaviour:
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- _json: '{"_value":{},"_name":"Combat Information","_id":"a15396c3-5ba0-4789-b5c5-39a6cfea1943","$type":"NodeCanvas.Framework.Variable`1[[NodeCanvas.Framework.VariableSeperator,
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_references: []
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- _json: '{"_propertyPath":"PlayerMeter.inGoHard","_name":"inGoHard","_id":"dc9f60c8-856e-4970-bf11-25745eff1201","$type":"NodeCanvas.Framework.Variable`1[[System.Boolean,
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@@ -825,6 +834,19 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Core::PlayerMeter
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inGoHard: 0
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--- !u!1 &9138484595871696647
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