added: go hard state and a melee combo for it
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16
Assets/Scripts/Units/Combat/PlayerMeter.cs
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16
Assets/Scripts/Units/Combat/PlayerMeter.cs
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using UnityEngine;
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public class PlayerMeter : MonoBehaviour{
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public bool inGoHard;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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2
Assets/Scripts/Units/Combat/PlayerMeter.cs.meta
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2
Assets/Scripts/Units/Combat/PlayerMeter.cs.meta
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fileFormatVersion: 2
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guid: 92601815c8e0c634eb7da2a3b3258782
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