added: lock on switching

This commit is contained in:
Chris
2025-03-20 16:45:29 -04:00
parent 6b4ddb101f
commit 127df3d878
6 changed files with 131 additions and 7 deletions

View File

@@ -1,11 +1,24 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Numerics;
using Sirenix.OdinInspector;
using Unity.Cinemachine;
using UnityEngine;
using UnityEngine.UIElements;
using Vector2 = UnityEngine.Vector2;
using Vector3 = UnityEngine.Vector3;
public class LockOnManager : MonoBehaviour{
[ShowInInspector]
public UIDocument lockOnDocument;
public GameObject lockOnTarget;
public CinemachineTargetGroup targetGroup;
public float lockOnRange;
[Space(5)]
public List<GameObject> lockOnTargets = new List<GameObject>();
private Label elementLabelName;
private VisualElement elementRoot;
@@ -18,9 +31,82 @@ public class LockOnManager : MonoBehaviour{
elementRoot = lockOnDocument.rootVisualElement.Query<VisualElement>("LockOnGroup");
elementLabelName = lockOnDocument.rootVisualElement.Query<Label>("LockOnName").First();
// Add all nearby game objects to lock-on eligible list
GameObject[] allGameObjects = GameObject.FindObjectsByType<GameObject>(0, 0);
foreach (GameObject thisObject in allGameObjects)
{
if (Vector3.Distance(transform.position, thisObject.transform.position) < lockOnRange) {
if (thisObject.GetComponent<ILockOnTarget>() != null){
lockOnTargets.Add(thisObject);
}
}
}
}
void Update(){
targetGroup.Targets[1].Weight = Mathf.Lerp(targetGroup.Targets[1].Weight, .2f, 5f * Time.deltaTime);
for (int i = 2; i < targetGroup.Targets.Count; i++) {
if (targetGroup.Targets[i].Weight < 0.001f) {
StartCoroutine(RemoveFromTargetAtFrameEnd(i));
continue;
}
targetGroup.Targets[i].Weight = Mathf.Lerp(targetGroup.Targets[i].Weight, 0f, 8f * Time.deltaTime);
}
}
IEnumerator RemoveFromTargetAtFrameEnd(int index){
yield return new WaitForEndOfFrame();
targetGroup.Targets.RemoveAt(index);
}
public void ChangeLockOnTarget(){
if (!lockOnTarget) {
// If there is no target, simply find the closest to the center of the camera
GameObject mostForwardGameObject = null;
float mostForwardAngle = Mathf.Infinity;
foreach (GameObject target in lockOnTargets) {
// Skip targets behind walls
if (!Physics.Raycast(Camera.main.transform.position, target.transform.position)) {
continue;
}
Vector3 dirToTarget = transform.position - target.transform.position;
float angleToTarget = Vector3.Angle(Camera.main.transform.forward, dirToTarget);
// Set the new target to closest to screen
if (angleToTarget < mostForwardAngle) {
mostForwardAngle = angleToTarget;
mostForwardGameObject = target;
}
}
// Set the winner to the new target
lockOnTarget = mostForwardGameObject;
} else {
// Set it to either the next in the list or the first, if there already is a target
int desiredIndex;
if (lockOnTargets.IndexOf(lockOnTarget) == lockOnTargets.Count - 1) {
desiredIndex = 0;
} else {
desiredIndex = lockOnTargets.IndexOf(lockOnTarget) + 1;
}
lockOnTarget = lockOnTargets[desiredIndex];
targetGroup.Targets.Insert(1, new CinemachineTargetGroup.Target{
Object = lockOnTargets[desiredIndex].transform,
Radius = 1f,
Weight = 0f
});
}
}
// Update is called once per frame
void LateUpdate(){
if (lockOnTarget.GetComponent<ILockOnTarget>() != null) {
// This is just test logic to get an image above a lock on.
@@ -32,7 +118,7 @@ public class LockOnManager : MonoBehaviour{
);
// Set name
elementLabelName.name = lockOnTarget.name;
elementLabelName.text = lockOnTarget.name;
// Set position (add the width/height of the element)
elementRoot.style.top = new StyleLength(screenPos.y - elementRoot.resolvedStyle.height * .7f );
@@ -43,6 +129,5 @@ public class LockOnManager : MonoBehaviour{
} else {
elementRoot.SetEnabled(false);
}
}
}