diff --git a/Assets/Scripts/Core/Networking/SessionManager.cs b/Assets/Scripts/Core/Networking/SessionManager.cs index d33f0f5..b2d5b9c 100644 --- a/Assets/Scripts/Core/Networking/SessionManager.cs +++ b/Assets/Scripts/Core/Networking/SessionManager.cs @@ -1,7 +1,6 @@ using UnityEngine; using System; using System.Threading.Tasks; -using Codice.Client.Common.WebApi; using Sirenix.OdinInspector; using Unity.Netcode; using Unity.Netcode.Transports.UTP; diff --git a/Assets/Scripts/Player/CustomInputHandler.cs b/Assets/Scripts/Player/CustomInputHandler.cs index 2508684..6d62b31 100644 --- a/Assets/Scripts/Player/CustomInputHandler.cs +++ b/Assets/Scripts/Player/CustomInputHandler.cs @@ -32,10 +32,11 @@ class CustomInputHandler : InputAxisControllerBase // We process user input on the Update clock void Update() { - if (Application.isPlaying) + if (Application.isPlaying){ UpdateControllers(); - Controllers[0].Input.ProcessInput(PlayerInput); - Controllers[1].Input.ProcessInput(PlayerInput); + Controllers[0].Input.ProcessInput(PlayerInput); + Controllers[1].Input.ProcessInput(PlayerInput); + } } public void AddEvents(){