added: early platform generation test
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49
Assets/Scripts/World/PlatformGenerator.cs
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49
Assets/Scripts/World/PlatformGenerator.cs
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.ProBuilder;
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using UnityEngine.ProBuilder.MeshOperations;
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public class PlatformGenerator : MonoBehaviour{
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public Vector2 sizeRange = new Vector2(5f, 20f);
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public float snappingInterval = 2.5f;
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void Start(){
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}
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[Button]
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void GenerateNewPlatform(int corners){
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ProBuilderMesh newShape = new GameObject().AddComponent<ProBuilderMesh>();
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int originX = Mathf.RoundToInt(Random.Range(sizeRange.x, sizeRange.y));
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int originY = Mathf.RoundToInt(Random.Range(sizeRange.x, sizeRange.y));
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originX = -Mathf.Abs(originX);
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originY = -Mathf.Abs(originY);
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Vector3 origin = new Vector3(Snap(originX), 0f, Snap(originY));
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Vector3[] points = new Vector3[corners];
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for (int i = 0; i < corners; i++) {
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if (i == 0) {
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points[0] = origin;
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} else {
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points[i] = GetNewPoint(points[i - 1]);
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}
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}
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Vector3 GetNewPoint(Vector3 previous){
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return Vector3.zero;
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}
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float Snap(float input){
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return ((input = snappingInterval / 2) / snappingInterval) * snappingInterval;
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}
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newShape.CreateShapeFromPolygon(points, 5f, false);
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}
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}
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2
Assets/Scripts/World/PlatformGenerator.cs.meta
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2
Assets/Scripts/World/PlatformGenerator.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 56af9443f43cafc40adcf591b83a78c7
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