change: input dialogue on player spawn
This commit is contained in:
@@ -62,6 +62,8 @@ MeshRenderer:
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -83,6 +85,7 @@ MeshRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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@@ -126,6 +129,8 @@ GameObject:
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- component: {fileID: 2129000951396423518}
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- component: {fileID: 2842793574603981349}
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- component: {fileID: 43868462096200776}
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- component: {fileID: 2538182172493791937}
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- component: {fileID: 6067609290387865387}
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m_Layer: 0
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m_Name: Player
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m_TagString: Untagged
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@@ -428,7 +433,7 @@ MonoBehaviour:
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m_ActionEvents: []
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m_NeverAutoSwitchControlSchemes: 1
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m_DefaultControlScheme: Controller
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m_DefaultActionMap: In-Game
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m_DefaultActionMap: b2eefcc8-f0a6-4007-854d-f0b59159e624
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m_SplitScreenIndex: -1
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m_Camera: {fileID: 0}
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--- !u!143 &2106585328495276993
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@@ -551,6 +556,77 @@ MonoBehaviour:
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Radius: 0.5
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targetGroup: {fileID: 0}
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lockOnDocument: {fileID: 0}
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--- !u!114 &2538182172493791937
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2757828562731694833}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 3816484910
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InScenePlacedSourceGlobalObjectIdHash: 0
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DeferredDespawnTick: 0
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Ownership: 1
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AlwaysReplicateAsRoot: 0
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SynchronizeTransform: 1
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ActiveSceneSynchronization: 0
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SceneMigrationSynchronization: 1
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SpawnWithObservers: 1
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DontDestroyWithOwner: 0
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AutoObjectParentSync: 1
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SyncOwnerTransformWhenParented: 1
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AllowOwnerToParent: 0
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--- !u!114 &6067609290387865387
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2757828562731694833}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e96cb6065543e43c4a752faaa1468eb1, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.Components.NetworkTransform
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ShowTopMostFoldoutHeaderGroup: 1
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NetworkTransformExpanded: 0
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AutoOwnerAuthorityTickOffset: 1
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PositionInterpolationType: 0
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RotationInterpolationType: 0
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ScaleInterpolationType: 0
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PositionLerpSmoothing: 1
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PositionMaxInterpolationTime: 0.1
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RotationLerpSmoothing: 1
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RotationMaxInterpolationTime: 0.1
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ScaleLerpSmoothing: 1
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ScaleMaxInterpolationTime: 0.1
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AuthorityMode: 0
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TickSyncChildren: 0
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UseUnreliableDeltas: 0
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SyncPositionX: 1
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SyncPositionY: 1
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SyncPositionZ: 1
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SyncRotAngleX: 1
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SyncRotAngleY: 1
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SyncRotAngleZ: 1
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SyncScaleX: 1
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SyncScaleY: 1
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SyncScaleZ: 1
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PositionThreshold: 0.001
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RotAngleThreshold: 0.01
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ScaleThreshold: 0.01
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UseQuaternionSynchronization: 0
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UseQuaternionCompression: 0
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UseHalfFloatPrecision: 0
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InLocalSpace: 0
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SwitchTransformSpaceWhenParented: 0
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Interpolate: 1
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SlerpPosition: 0
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--- !u!1 &9138484595871696647
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GameObject:
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m_ObjectHideFlags: 0
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@@ -613,6 +689,8 @@ MeshRenderer:
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -634,6 +712,7 @@ MeshRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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