From 20c8b2b8c39001a6a3784aa1dff8301cb18da7a7 Mon Sep 17 00:00:00 2001 From: Chris Date: Wed, 3 Dec 2025 15:39:11 -0500 Subject: [PATCH] change: scene cleanup (hid exclamation mark) --- Assets/Scenes/CombatTest.unity | 25 ++++++++----------------- 1 file changed, 8 insertions(+), 17 deletions(-) diff --git a/Assets/Scenes/CombatTest.unity b/Assets/Scenes/CombatTest.unity index 8761cb7..0faece9 100644 --- a/Assets/Scenes/CombatTest.unity +++ b/Assets/Scenes/CombatTest.unity @@ -4341,16 +4341,6 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 913368662} m_CullTransparentMesh: 1 ---- !u!4 &939977525 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 5120725346855661651, guid: 7dca717b905799e4cb7f64180d31be25, type: 3} - m_PrefabInstance: {fileID: 1668865122} - m_PrefabAsset: {fileID: 0} ---- !u!4 &962157840 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 317771288710234046, guid: 7dca717b905799e4cb7f64180d31be25, type: 3} - m_PrefabInstance: {fileID: 1668865122} - m_PrefabAsset: {fileID: 0} --- !u!43 &1010515263 Mesh: m_ObjectHideFlags: 0 @@ -7064,8 +7054,8 @@ MonoBehaviour: m_EditorClassIdentifier: Assembly-CSharp::Reset.Units.UnitAnimation ShowTopMostFoldoutHeaderGroup: 1 modelAnimator: {fileID: 0} - headBone: {fileID: 939977525} - neckBone: {fileID: 962157840} + headBone: {fileID: 0} + neckBone: {fileID: 0} headRotOffset: {x: 0, y: 0, z: 0} neckRotOffset: {x: 0, y: 0, z: 0} rotationLimit: {x: 0, y: 0, z: 0} @@ -9827,7 +9817,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 7357363522575628893, guid: b6dcd93d4b0078d4c880649baec74f40, type: 3} propertyPath: m_SizeDelta.x - value: 0 + value: 0.96 objectReference: {fileID: 0} - target: {fileID: 7357363522575628893, guid: b6dcd93d4b0078d4c880649baec74f40, type: 3} propertyPath: m_SizeDelta.y @@ -9885,13 +9875,14 @@ PrefabInstance: propertyPath: m_Name value: ExclamationMark objectReference: {fileID: 0} + - target: {fileID: 7595955851654214122, guid: b6dcd93d4b0078d4c880649baec74f40, type: 3} + propertyPath: m_IsActive + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] - m_AddedComponents: - - targetCorrespondingSourceObject: {fileID: 7595955851654214122, guid: b6dcd93d4b0078d4c880649baec74f40, type: 3} - insertIndex: -1 - addedObject: {fileID: 0} + m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: b6dcd93d4b0078d4c880649baec74f40, type: 3} --- !u!1660057539 &9223372036854775807 SceneRoots: