feat: added htrace
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//pipelinedefine
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#define H_URP
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using System;
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using HTraceSSGI.Scripts.Globals;
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using UnityEngine;
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namespace HTraceSSGI.Scripts.Data.Public
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{
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[Serializable]
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public class DebugSettings
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{
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public bool ShowBowels = false;
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public bool ShowFullDebugLog = false;
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public LayerMask HTraceLayer = ~0;
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public bool TestCheckBox1;
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public bool TestCheckBox2;
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public bool TestCheckBox3;
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}
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}
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