feat: added htrace
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105
Assets/Plugins/HTraceSSGI/Scripts/Wrappers/RTWrapper.cs
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105
Assets/Plugins/HTraceSSGI/Scripts/Wrappers/RTWrapper.cs
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//pipelinedefine
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#define H_URP
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using HTraceSSGI.Scripts.Globals;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace HTraceSSGI.Scripts.Wrappers
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{
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public class RTWrapper
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{
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private RenderTextureDescriptor _dscr;
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public RTHandle rt;
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public void HTextureAlloc(string name, Vector2 scaleFactor, GraphicsFormat graphicsFormat, int volumeDepthOrSlices = -1, int depthBufferBits = 0,
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TextureDimension textureDimension = TextureDimension.Unknown,
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bool useMipMap = false, bool autoGenerateMips = false, bool enableRandomWrite = true, bool useDynamicScale = true) //useDynamicScale default = true for Upscalers switch between Hardware and Software
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{
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volumeDepthOrSlices = volumeDepthOrSlices == -1 ? TextureXR.slices : volumeDepthOrSlices;
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textureDimension = textureDimension == TextureDimension.Unknown ? TextureXR.dimension : textureDimension;
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rt = RTHandles.Alloc(scaleFactor, volumeDepthOrSlices, dimension: textureDimension, colorFormat: graphicsFormat, name: name,
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enableRandomWrite: enableRandomWrite, useMipMap: useMipMap, useDynamicScale: useDynamicScale, autoGenerateMips: autoGenerateMips,
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depthBufferBits: (DepthBits)depthBufferBits);
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}
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public void HTextureAlloc(string name, ScaleFunc scaleFunc, GraphicsFormat graphicsFormat, int volumeDepthOrSlices = -1, int depthBufferBits = 0,
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TextureDimension textureDimension = TextureDimension.Unknown,
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bool useMipMap = false, bool autoGenerateMips = false, bool enableRandomWrite = true, bool useDynamicScale = true) //useDynamicScale default = true for Upscalers switch between Hardware and Software
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{
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volumeDepthOrSlices = volumeDepthOrSlices == -1 ? TextureXR.slices : volumeDepthOrSlices;
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textureDimension = textureDimension == TextureDimension.Unknown ? TextureXR.dimension : textureDimension;
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rt = RTHandles.Alloc(scaleFunc, volumeDepthOrSlices, dimension: textureDimension, colorFormat: graphicsFormat, name: name,
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enableRandomWrite: enableRandomWrite, useMipMap: useMipMap, useDynamicScale: useDynamicScale, autoGenerateMips: autoGenerateMips,
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depthBufferBits: (DepthBits)depthBufferBits);
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}
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public void HTextureAlloc(string name, int width, int height, GraphicsFormat graphicsFormat, int volumeDepthOrSlices = -1, int depthBufferBits = 0,
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TextureDimension textureDimension = TextureDimension.Unknown,
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bool useMipMap = false, bool autoGenerateMips = false, bool enableRandomWrite = true, bool useDynamicScale = true) //useDynamicScale default = true for Upscalers switch between Hardware and Software
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{
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volumeDepthOrSlices = volumeDepthOrSlices == -1 ? TextureXR.slices : volumeDepthOrSlices;
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textureDimension = textureDimension == TextureDimension.Unknown ? TextureXR.dimension : textureDimension;
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rt = RTHandles.Alloc(width, height, volumeDepthOrSlices, dimension: textureDimension, colorFormat: graphicsFormat, name: name,
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enableRandomWrite: enableRandomWrite, useMipMap: useMipMap, useDynamicScale: useDynamicScale, autoGenerateMips: autoGenerateMips,
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depthBufferBits: (DepthBits)depthBufferBits);
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}
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public void HRelease()
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{
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RTHandles.Release(rt);
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}
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public void ReAllocateIfNeeded(string name, ref RenderTextureDescriptor inputDescriptor, GraphicsFormat graphicsFormat = GraphicsFormat.None,
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int width = -1, int height = -1, int volumeDepth = 1,
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TextureDimension dimension = TextureDimension.Tex2D,
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bool enableRandomWrite = true, bool useMipMap = false, bool autoGenerateMips = false,
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bool useDynamicScale = false)
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{
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if (dimension != TextureDimension.Tex2D || width > 0 || height > 0) //conditions to create new descriptor
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{
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RenderTextureDescriptor newDesc = inputDescriptor;
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newDesc.width = width == -1 ? inputDescriptor.width : width;
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newDesc.height = height == -1 ? inputDescriptor.height : height;
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newDesc.volumeDepth = volumeDepth;
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newDesc.dimension = dimension;
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newDesc.graphicsFormat = graphicsFormat;
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newDesc.autoGenerateMips = autoGenerateMips;
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newDesc.useMipMap = useMipMap;
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newDesc.enableRandomWrite = enableRandomWrite;
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newDesc.msaaSamples = 1;
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newDesc.useDynamicScale = false;
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#if UNITY_2023_3_OR_NEWER
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RenderingUtils.ReAllocateHandleIfNeeded(ref rt, newDesc, name: name);
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#else
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RenderingUtils.ReAllocateIfNeeded(ref rt, newDesc, name: name);
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#endif
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return;
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}
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inputDescriptor.volumeDepth = volumeDepth;
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inputDescriptor.graphicsFormat = graphicsFormat;
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inputDescriptor.autoGenerateMips = autoGenerateMips;
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inputDescriptor.useMipMap = useMipMap;
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inputDescriptor.enableRandomWrite = enableRandomWrite;
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inputDescriptor.msaaSamples = 1;
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inputDescriptor.useDynamicScale = false;
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#if UNITY_2023_3_OR_NEWER
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RenderingUtils.ReAllocateHandleIfNeeded(ref rt, inputDescriptor, name: name);
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#else
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RenderingUtils.ReAllocateIfNeeded(ref rt, inputDescriptor, name: name);
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#endif
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}
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}
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}
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