refactor: PlayerFacingDirection.cs renamed to UnitFacingDirection.cs
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@@ -8,7 +8,7 @@ namespace Reset.Units {
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[Category("Reset/Movement")]
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public class ChangeRotationSettings : ActionTask<UnitMovementHandler> {
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[SerializeField] public EnumValueGroup facingDirection = new EnumValueGroup("Facing Direction", PlayerFacingDirection.TowardsTarget);
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[SerializeField] public EnumValueGroup facingDirection = new EnumValueGroup("Facing Direction", UnitFacingDirection.TowardsTarget);
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[SerializeField] public FloatValueGroup rotationSpeed = new (newLabel: "Rotation Speed");
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//Use for initialization. This is called only once in the lifetime of the task.
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