refactor: PlayerFacingDirection.cs renamed to UnitFacingDirection.cs

This commit is contained in:
Chris
2025-10-23 21:56:58 -04:00
parent fd06b6c45b
commit 2203b0323b
5 changed files with 11 additions and 11 deletions

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@@ -8,7 +8,7 @@ namespace Reset.Units {
[Category("Reset/Movement")]
public class ChangeRotationSettings : ActionTask<UnitMovementHandler> {
[SerializeField] public EnumValueGroup facingDirection = new EnumValueGroup("Facing Direction", PlayerFacingDirection.TowardsTarget);
[SerializeField] public EnumValueGroup facingDirection = new EnumValueGroup("Facing Direction", UnitFacingDirection.TowardsTarget);
[SerializeField] public FloatValueGroup rotationSpeed = new (newLabel: "Rotation Speed");
//Use for initialization. This is called only once in the lifetime of the task.