feat: more combat tweaks

shuriken can now be thrown
jumping animtions
jumping animations timing
state machine changes
start of online integration
This commit is contained in:
Chris
2026-01-15 14:42:25 -05:00
parent a06784f7b6
commit 25b7fae339
45 changed files with 28662 additions and 250 deletions

View File

@@ -12,6 +12,24 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b7f2c6caae048f64f91b54ae1442694c, type: 3}
m_Name: TestShuriken
m_EditorClassIdentifier: Assembly-CSharp::Reset.Items.Weapon
serializationData:
SerializedFormat: 2
SerializedBytes:
ReferencedUnityObjects: []
SerializedBytesString:
Prefab: {fileID: 0}
PrefabModificationsReferencedUnityObjects: []
PrefabModifications: []
SerializationNodes:
- Name: actorScript
Entry: 7
Data: 0|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: Reset.Items.ShurikenActor, Assembly-CSharp
- Name:
Entry: 8
Data:
itemName: Test Sword
permanency: 0
essenceRequiredForPermanency: 0
@@ -20,4 +38,4 @@ MonoBehaviour:
weaponFSM: {fileID: 0}
handPositionOffset: {x: 0.061, y: 0.089, z: 0.01}
handRotationOffset: {x: 36.154, y: 4.561, z: -29.413}
actorScriptName: ShurikenActor
actorScriptName: