feat: more combat tweaks
shuriken can now be thrown jumping animtions jumping animations timing state machine changes start of online integration
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@@ -12,6 +12,24 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: b7f2c6caae048f64f91b54ae1442694c, type: 3}
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m_Name: TestShuriken
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m_EditorClassIdentifier: Assembly-CSharp::Reset.Items.Weapon
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serializationData:
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SerializedFormat: 2
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SerializedBytes:
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ReferencedUnityObjects: []
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SerializedBytesString:
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Prefab: {fileID: 0}
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PrefabModificationsReferencedUnityObjects: []
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PrefabModifications: []
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SerializationNodes:
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- Name: actorScript
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Entry: 7
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Data: 0|System.RuntimeType, mscorlib
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- Name:
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Entry: 1
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Data: Reset.Items.ShurikenActor, Assembly-CSharp
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- Name:
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Entry: 8
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Data:
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itemName: Test Sword
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permanency: 0
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essenceRequiredForPermanency: 0
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@@ -20,4 +38,4 @@ MonoBehaviour:
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weaponFSM: {fileID: 0}
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handPositionOffset: {x: 0.061, y: 0.089, z: 0.01}
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handRotationOffset: {x: 36.154, y: 4.561, z: -29.413}
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actorScriptName: ShurikenActor
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actorScriptName:
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