feat: more combat tweaks
shuriken can now be thrown jumping animtions jumping animations timing state machine changes start of online integration
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@@ -869,7 +869,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Core::Reset.Units.Inventory
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ShowTopMostFoldoutHeaderGroup: 1
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rangedWeapon: {fileID: 0}
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meleeWeapon: {fileID: 11400000, guid: 18020bf6266740d4dab9dbcae8073424, type: 2}
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meleeWeapon: {fileID: 11400000, guid: f04acfb543d2d634781b55c9081fcffa, type: 2}
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spellAbility1: {fileID: 0}
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spellAbility2: {fileID: 0}
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toolAbility1: {fileID: 0}
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@@ -959,7 +959,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Reset.Units.PlayerCombat
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ShowTopMostFoldoutHeaderGroup: 1
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currentCombatType: 0
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currentCombatType: 1
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--- !u!4 &3240225853279553900 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 58773947878614108, guid: a4609a80d9c9c72489c602cc90e3f76a, type: 3}
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