feat: more combat tweaks

shuriken can now be thrown
jumping animtions
jumping animations timing
state machine changes
start of online integration
This commit is contained in:
Chris
2026-01-15 14:42:25 -05:00
parent a06784f7b6
commit 25b7fae339
45 changed files with 28662 additions and 250 deletions

View File

@@ -0,0 +1,57 @@
using System;
using System.Runtime.CompilerServices;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace Reset.Units {
[Category("Reset")]
[Description("Get the current target and save it to a graph variable")]
public class GetCurrentTarget : ActionTask<LockOnManager>{
public BBParameter<Transform> target;
//Use for initialization. This is called only once in the lifetime of the task.
//Return null if init was successfull. Return an error string otherwise
protected override string OnInit() {
return null;
}
//This is called once each time the task is enabled.
//Call EndAction() to mark the action as finished, either in success or failure.
//EndAction can be called from anywhere.
protected override void OnExecute(){
if (agent.mainTarget == null) {
Debug.LogWarning("There is no LockOnTarget to save as current target");
EndAction(true);
return;
}
try {
target.value = agent.mainTarget.gameObject.transform;
} catch (Exception e) {
Debug.LogError($"Failed to save the current LockOnTarget target: {e.Message}");
EndAction(false);
return;
}
EndAction(true);
}
//Called once per frame while the action is active.
protected override void OnUpdate() {
}
//Called when the task is disabled.
protected override void OnStop() {
}
//Called when the task is paused.
protected override void OnPause() {
}
}
}