feat: more combat tweaks
shuriken can now be thrown jumping animtions jumping animations timing state machine changes start of online integration
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@@ -33,13 +33,20 @@ namespace Reset.Units{
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}
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private UnitAnimation _animation;
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internal UnitAnimation Animation{
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get {
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if (_animation == null) { _animation = GetComponent<UnitAnimation>(); }
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return _animation;
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}
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}
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private IInventory _inventory;
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internal IInventory Inventory{
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get {
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if (_inventory == null) { _inventory = GetComponent<IInventory>(); }
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return _inventory;
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}
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}
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// Debug and Gizmos
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public NetworkVariable<FixedString64Bytes> graphStateAsString;
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