feat: more combat tweaks

shuriken can now be thrown
jumping animtions
jumping animations timing
state machine changes
start of online integration
This commit is contained in:
Chris
2026-01-15 14:42:25 -05:00
parent a06784f7b6
commit 25b7fae339
45 changed files with 28662 additions and 250 deletions

View File

@@ -33,13 +33,20 @@ namespace Reset.Units{
}
private UnitAnimation _animation;
internal UnitAnimation Animation{
get {
if (_animation == null) { _animation = GetComponent<UnitAnimation>(); }
return _animation;
}
}
private IInventory _inventory;
internal IInventory Inventory{
get {
if (_inventory == null) { _inventory = GetComponent<IInventory>(); }
return _inventory;
}
}
// Debug and Gizmos
public NetworkVariable<FixedString64Bytes> graphStateAsString;