feat: more combat tweaks
shuriken can now be thrown jumping animtions jumping animations timing state machine changes start of online integration
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@@ -54,7 +54,9 @@ namespace Reset.Units{
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DoMovement(resolvedMovement.moveDirection.World, resolvedMovement.gravity, resolvedMovement.moveSpeed, data.gravityScale.Value);
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// Apply movespeed to the Animator
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Unit.Animation.moveSpeed = resolvedMovement.moveSpeed * resolvedMovement.moveDirection.Local.magnitude / data.moveSpeed.currentValue;
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if (transform.gameObject == PlayerManager.Player){ // temp
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Unit.Animation.moveSpeed = resolvedMovement.moveSpeed * resolvedMovement.moveDirection.Local.magnitude / data.moveSpeed.currentValue;
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}
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DebugOverlayDrawer.ChangeValue("Movement", "Move Direction (Local)", resolvedMovement.moveDirection.Local);
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DebugOverlayDrawer.ChangeValue("Movement", "Move Direction (World)", resolvedMovement.moveDirection.World);
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