fix: player now properly responds to root motion
also contains changes to the animation controller for all the currently made animations, events for the singular attack animation, corresponding methods, and graph changes to utilize them
This commit is contained in:
@@ -9,23 +9,23 @@ BlendTree:
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m_Name: Blend Tree
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m_Childs:
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- serializedVersion: 2
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m_Motion: {fileID: -78638954318744386, guid: af57850141d47244a8c7c021d10baeed, type: 3}
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m_Motion: {fileID: 4646074752401857823, guid: a4609a80d9c9c72489c602cc90e3f76a, type: 3}
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m_Threshold: 0
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m_Position: {x: 0, y: 0}
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m_TimeScale: 1
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m_TimeScale: 0.001
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m_CycleOffset: 0
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m_DirectBlendParameter: Move Direction X
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m_Mirror: 0
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- serializedVersion: 2
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m_Motion: {fileID: 5782633955143103724, guid: af57850141d47244a8c7c021d10baeed, type: 3}
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m_Motion: {fileID: 5522812681064789136, guid: a4609a80d9c9c72489c602cc90e3f76a, type: 3}
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m_Threshold: 0.1
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m_Position: {x: 0, y: 0}
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m_TimeScale: 1
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m_TimeScale: 0.5
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m_CycleOffset: 0
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m_DirectBlendParameter: Move Direction X
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m_Mirror: 0
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- serializedVersion: 2
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m_Motion: {fileID: 5782633955143103724, guid: af57850141d47244a8c7c021d10baeed, type: 3}
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m_Motion: {fileID: 5522812681064789136, guid: a4609a80d9c9c72489c602cc90e3f76a, type: 3}
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m_Threshold: 1
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m_Position: {x: 0, y: 0}
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m_TimeScale: 1.3
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@@ -50,7 +50,7 @@ AnimatorStateMachine:
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: -5807180696605908168}
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m_Position: {x: 380, y: 140, z: 0}
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m_Position: {x: 380, y: 240, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -3460776153395501506}
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m_Position: {x: 240, y: -10, z: 0}
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@@ -59,10 +59,7 @@ AnimatorStateMachine:
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m_Position: {x: 500, y: -10, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -5118064861454726822}
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m_Position: {x: 380, y: 250, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 5724930721123095735}
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m_Position: {x: 0, y: 0, z: 0}
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m_Position: {x: 380, y: 110, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions:
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- {fileID: 2256285109070000650}
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@@ -74,7 +71,7 @@ AnimatorStateMachine:
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -3460776153395501506}
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m_DefaultState: {fileID: -5807180696605908168}
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--- !u!1102 &-7139813020054202934
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AnimatorState:
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serializedVersion: 6
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@@ -85,7 +82,8 @@ AnimatorState:
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m_Name: AttackSword2
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_Transitions:
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- {fileID: -2656076906570638267}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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@@ -142,7 +140,7 @@ AnimatorStateTransition:
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -5118064861454726822}
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m_Solo: 0
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m_Mute: 1
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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@@ -190,7 +188,8 @@ AnimatorState:
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m_Name: AttackSword1
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_Transitions:
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- {fileID: 8384401300724406585}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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@@ -223,7 +222,7 @@ AnimatorStateTransition:
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionDuration: 0.43
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m_TransitionOffset: 0
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m_ExitTime: 0.8867925
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m_HasExitTime: 0
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@@ -231,6 +230,28 @@ AnimatorStateTransition:
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &-2656076906570638267
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -5118064861454726822}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.89830506
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &-754458811588506750
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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@@ -284,7 +305,7 @@ AnimatorController:
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m_Type: 4
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 1
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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- m_Name: Attack
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m_Type: 9
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@@ -339,32 +360,6 @@ AnimatorStateTransition:
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &5724930721123095735
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: AttackSword1 0
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 6164891689389619749, guid: a4609a80d9c9c72489c602cc90e3f76a, type: 3}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!206 &7068036982611019673
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BlendTree:
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m_ObjectHideFlags: 1
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@@ -404,3 +399,25 @@ BlendTree:
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m_UseAutomaticThresholds: 0
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m_NormalizedBlendValues: 0
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m_BlendType: 0
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--- !u!1101 &8384401300724406585
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -5118064861454726822}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.5332681
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m_TransitionOffset: 0.09979316
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m_ExitTime: 1.2094368
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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