fix: player now properly responds to root motion
also contains changes to the animation controller for all the currently made animations, events for the singular attack animation, corresponding methods, and graph changes to utilize them
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@@ -60,6 +60,11 @@ public class UnitCombat : UnitComponent {
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activelyDraggedColliders.Remove(colliderToRemove);
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}
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public void CallAttack(){
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Debug.Log("Attacked!");
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Unit.Graph.SendEvent("Call Attack");
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}
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void CheckUnitTimers(){
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// Decrease the timer of the dragged colliders
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foreach (Collider thisCollider in activelyDraggedColliders) {
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