fix: player now properly responds to root motion
also contains changes to the animation controller for all the currently made animations, events for the singular attack animation, corresponding methods, and graph changes to utilize them
This commit is contained in:
File diff suppressed because one or more lines are too long
@@ -188,7 +188,7 @@ MonoBehaviour:
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_version: 3.31
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_version: 3.31
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_category:
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_comments:
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_comments:
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_translation: {x: -178, y: 592}
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_translation: {x: 363, y: -290}
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_zoomFactor: 1
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_externalSerializationFile: {fileID: 0}
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_externalSerializationFile: {fileID: 0}
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Load Diff
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@@ -15,14 +15,24 @@ ModelImporter:
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resampleCurves: 1
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resampleCurves: 1
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optimizeGameObjects: 0
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optimizeGameObjects: 0
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removeConstantScaleCurves: 0
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removeConstantScaleCurves: 0
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motionNodeName:
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motionNodeName: PlayerArmature/root
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animationImportErrors:
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animationImportErrors:
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animationImportWarnings:
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animationImportWarnings: "\nClip 'Run' has import animation warnings that might
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lower retargeting quality:\nNote: Activate translation DOF on avatar to improve
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retargeting quality.\n\t'shoulder.L' has translation animation that will be
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discarded.\n\t'arm.L' has translation animation that will be discarded.\n\t'shoulder.R'
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has translation animation that will be discarded.\n\t'arm.R' has translation
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animation that will be discarded.\n\nClip 'PlayerArmature|Run' has import animation
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warnings that might lower retargeting quality:\nNote: Activate translation
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DOF on avatar to improve retargeting quality.\n\t'shoulder.L' has translation
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animation that will be discarded.\n\t'arm.L' has translation animation that
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will be discarded.\n\t'shoulder.R' has translation animation that will be discarded.\n\t'arm.R'
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has translation animation that will be discarded.\n"
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animationRetargetingWarnings:
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animationRetargetingWarnings:
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animationDoRetargetingWarnings: 0
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animationDoRetargetingWarnings: 0
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importAnimatedCustomProperties: 0
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importAnimatedCustomProperties: 0
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importConstraints: 0
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importConstraints: 0
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animationCompression: 1
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animationCompression: 3
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animationRotationError: 0.5
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animationRotationError: 0.5
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animationPositionError: 0.5
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animationPositionError: 0.5
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animationScaleError: 0.5
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animationScaleError: 0.5
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@@ -199,7 +209,21 @@ ModelImporter:
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mirror: 0
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mirror: 0
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bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
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bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
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curves: []
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curves: []
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events: []
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events:
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- time: 0.21653055
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functionName: CallAttack
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data:
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objectReferenceParameter: {instanceID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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- time: 0.32829127
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functionName: CallAttack
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data:
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objectReferenceParameter: {instanceID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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transformMask: []
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transformMask: []
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maskType: 3
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maskType: 3
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maskSource: {instanceID: 0}
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maskSource: {instanceID: 0}
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@@ -263,11 +287,11 @@ ModelImporter:
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maskSource: {instanceID: 0}
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maskSource: {instanceID: 0}
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additiveReferencePoseFrame: 0
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additiveReferencePoseFrame: 0
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- serializedVersion: 16
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- serializedVersion: 16
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name: PlayerArmature|IdleSword
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name: SwordIdle
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takeName: PlayerArmature|IdleSword
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takeName: SwordIdle
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internalID: 4646074752401857823
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internalID: 4646074752401857823
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orientationOffsetY: 0
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orientationOffsetY: 0
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level: 0
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level: 0
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@@ -546,8 +570,808 @@ ModelImporter:
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importAnimation: 1
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importAnimation: 1
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humanDescription:
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humanDescription:
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serializedVersion: 3
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serializedVersion: 3
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humanName: Left Thumb Distal
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humanName: Left Index Intermediate
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limit:
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humanName: Left Index Distal
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humanName: Left Middle Proximal
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limit:
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humanName: Left Middle Intermediate
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humanName: Left Middle Distal
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limit:
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humanName: Left Little Proximal
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limit:
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humanName: Left Little Intermediate
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humanName: Left Little Distal
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limit:
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- boneName: thumb1.R
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humanName: Right Thumb Proximal
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limit:
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humanName: Right Thumb Intermediate
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humanName: Right Thumb Distal
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limit:
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- boneName: index1.R
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humanName: Right Index Proximal
|
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File diff suppressed because one or more lines are too long
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File diff suppressed because one or more lines are too long
@@ -60,6 +60,11 @@ public class UnitCombat : UnitComponent {
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activelyDraggedColliders.Remove(colliderToRemove);
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activelyDraggedColliders.Remove(colliderToRemove);
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}
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}
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public void CallAttack(){
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Debug.Log("Attacked!");
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Unit.Graph.SendEvent("Call Attack");
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}
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void CheckUnitTimers(){
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foreach (Collider thisCollider in activelyDraggedColliders) {
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// Construct the direction and move
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Documents/Characters/CharacterModelSimplified.fbx
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Reference in New Issue
Block a user