improv: added IUnitDirectionProvider.cs interface to replace directly accessing LockOnManager as part of generification of UnitMovementHandler.cs
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Assets/Scripts/Core/IUnitTargetProvider.cs
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7
Assets/Scripts/Core/IUnitTargetProvider.cs
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using UnityEngine;
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namespace Reset.Units{
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public interface IUnitTargetProvider{
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public GameObject UnitTarget{ get; }
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}
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}
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