improv: added IUnitDirectionProvider.cs interface to replace directly accessing LockOnManager as part of generification of UnitMovementHandler.cs
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@@ -24,6 +24,9 @@ namespace Reset.Units{
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}
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public static LockOnManager Instance;
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// IUnitTargetProvider
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public GameObject UnitTarget => mainTarget.gameObject;
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// Lock On settings
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[Space(5)] public float lockOnRange = 40f;
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@@ -310,5 +313,4 @@ namespace Reset.Units{
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}
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}
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}
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}
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