changed: build settings updated
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@@ -85,6 +85,7 @@ public struct FloatCameraValueGroup{
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}
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}
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}
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}
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#if UNITY_EDITOR
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public class FloatCameraValueGroupDrawer : ObjectDrawer<FloatCameraValueGroup> {
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public class FloatCameraValueGroupDrawer : ObjectDrawer<FloatCameraValueGroup> {
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public override FloatCameraValueGroup OnGUI(GUIContent _content, FloatCameraValueGroup _instance){
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public override FloatCameraValueGroup OnGUI(GUIContent _content, FloatCameraValueGroup _instance){
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// Remove label for floats
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// Remove label for floats
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@@ -317,6 +318,7 @@ public class OrbitalFollowValueGroupDrawer : ObjectDrawer<OrbitalFollowValueGrou
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return _instance;
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return _instance;
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}
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}
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}
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}
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#endif
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namespace NodeCanvas.Tasks.Actions {
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namespace NodeCanvas.Tasks.Actions {
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[Category("Reset")]
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[Category("Reset")]
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@@ -141,7 +141,8 @@ PlayerSettings:
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visionOSBundleVersion: 1.0
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visionOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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bundleVersion: 0.1.0
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bundleVersion: 0.1.0
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preloadedAssets: []
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preloadedAssets:
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- {fileID: 11400000, guid: 8e19eb4aa4fac2a409e792d0d3e5f944, type: 2}
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metroInputSource: 0
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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m_HolographicPauseOnTrackingLoss: 1
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