improv: better math for draggedUnits movement inheritance
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@@ -1,10 +1,11 @@
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using NodeCanvas.Editor;
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#if UNITY_EDITOR
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using NodeCanvas.Editor;
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using ParadoxNotion.Design;
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using Reset.Core;
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using UnityEditor;
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using UnityEngine;
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#if UNITY_EDITOR
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public class BoolValueGroupDrawer : ObjectDrawer<BoolValueGroup> {
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public override BoolValueGroup OnGUI(GUIContent _content, BoolValueGroup _instance){
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// Remove label for floats
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