change: finished and cleaned all settings changes, code commented, smoothing and easing are now exponential
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@@ -1,12 +1,18 @@
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using System;
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using Codice.Client.BaseCommands;
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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using Reset.Core;
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using UnityEngine;
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namespace Reset.Units {
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[Category("Reset/Movement")]
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public class ChangeRotationSettings : ActionTask<UnitMovementHandler> {
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[SerializeField] public EnumValueGroup facingDirection = new EnumValueGroup("Facing Direction", PlayerFacingDirection.TowardsTarget);
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[SerializeField] public FloatValueGroup rotationSpeed = new (newLabel: "Rotation Speed");
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//Use for initialization. This is called only once in the lifetime of the task.
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//Return null if init was successfull. Return an error string otherwise
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protected override string OnInit() {
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@@ -16,7 +22,10 @@ namespace Reset.Units {
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//This is called once each time the task is enabled.
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//Call EndAction() to mark the action as finished, either in success or failure.
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//EndAction can be called from anywhere.
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protected override void OnExecute() {
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protected override void OnExecute(){
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EnumValueGroup.UpdateValue(facingDirection, agent.data.facingDirection);
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FloatValueGroup.UpdateValue(rotationSpeed, agent.data.rotationSpeed);
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EndAction(true);
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}
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