change: finished and cleaned all settings changes, code commented, smoothing and easing are now exponential
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@@ -1,39 +1,37 @@
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using System;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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public struct CameraSettingData : ICloneable{
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public SettingValue<float> mainFieldOfView;
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[Serializable]
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public class CameraSettingData{
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[Title("Field of View"), HideLabel, InlineProperty] public SettingValue<float> mainFieldOfView = new SettingValue<float>(0f);
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public SettingValue<Vector3> orbitPositionDamping;
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public SettingValue<Vector3> orbitTargetOffset;
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[Title("Orbit Position Damping"), HideLabel, InlineProperty] public SettingValue<Vector3> orbitPositionDamping = new SettingValue<Vector3>(Vector3.zero);
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[Title("Orbit Target Offset"), HideLabel, InlineProperty] public SettingValue<Vector3> orbitTargetOffset= new SettingValue<Vector3>(Vector3.zero);
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public SettingValue<bool> axisLookEnabledX;
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public SettingValue<bool> axisLookEnabledY;
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[Title("X Axis Look Enabled"), HideLabel, InlineProperty] public SettingValue<bool> axisLookEnabledX = new SettingValue<bool>(true);
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[Title("Y Axis Look Enabled"), HideLabel, InlineProperty] public SettingValue<bool> axisLookEnabledY = new SettingValue<bool>(true);
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public SettingValue<float> axisLookGainX;
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public SettingValue<float> axisLookGainY;
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[Title("X Axis Look Gain"), HideLabel, InlineProperty] public SettingValue<float> axisLookGainX = new SettingValue<float>(0f);
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[Title("Y Axis Look Gain"), HideLabel, InlineProperty] public SettingValue<float> axisLookGainY = new SettingValue<float>(0f);
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public SettingValue<float> orbitFollowTopHeight;
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public SettingValue<float> orbitFollowTopRadius;
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public SettingValue<float> orbitFollowCenterHeight;
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public SettingValue<float> orbitFollowCenterRadius;
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public SettingValue<float> orbitFollowBottomHeight;
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public SettingValue<float> orbitFollowBottomRadius;
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[Title("Orbit Follow Top Height"), HideLabel, InlineProperty] public SettingValue<float> orbitFollowTopHeight = new SettingValue<float>(0f);
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[Title("Orbit Follow Top Radius"), HideLabel, InlineProperty] public SettingValue<float> orbitFollowTopRadius = new SettingValue<float>(0f);
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[Title("Orbit Follow Center Height"), HideLabel, InlineProperty] public SettingValue<float> orbitFollowCenterHeight = new SettingValue<float>(0f);
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[Title("Orbit Follow Center Radius"), HideLabel, InlineProperty] public SettingValue<float> orbitFollowCenterRadius = new SettingValue<float>(0f);
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[Title("Orbit Follow Bottom Height"), HideLabel, InlineProperty] public SettingValue<float> orbitFollowBottomHeight = new SettingValue<float>(0f);
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[Title("Orbit Follow Bottom Radius"), HideLabel, InlineProperty] public SettingValue<float> orbitFollowBottomRadius = new SettingValue<float>(0f);
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public SettingValue<Vector2> rotationComposerScreenPos;
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public SettingValue<Vector2> rotationComposerScreenPos= new SettingValue<Vector2>(Vector2.zero);
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public SettingValue<Vector3> cameraOffsetOffset;
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public object Clone(){
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return MemberwiseClone();
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}
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public SettingValue<Vector3> cameraOffsetOffset= new SettingValue<Vector3>(Vector3.zero);
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public List<IResettableSettingValue> GetAllSettings(){
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var outputList = new List<IResettableSettingValue>();
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IResettableSettingValue[] settings = new[]{
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mainFieldOfView as IResettableSettingValue,
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IResettableSettingValue[] settings = {
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mainFieldOfView,
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orbitPositionDamping,
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orbitTargetOffset,
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axisLookEnabledX,
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