change: finished and cleaned all settings changes, code commented, smoothing and easing are now exponential

This commit is contained in:
Chris
2025-09-26 14:03:11 -04:00
parent bd2903a0b2
commit 4569cea664
20 changed files with 676 additions and 399 deletions

View File

@@ -1,3 +1,4 @@
using System;
using Reset.Core;
using Sirenix.OdinInspector;
using Unity.Cinemachine;
@@ -6,14 +7,8 @@ using UnityEngine;
public class CameraSettingsProcessor : MonoBehaviour{
public static CameraSettingsProcessor Instance{ get; private set; }
[HideInInspector] public static CameraSettingData data;
[HideInInspector] public static CameraSettingData original;
[ShowInInspector] public static CameraSettingData smoothing;
[ShowInInspector] public static CameraSettingData easing;
[HideInInspector] public static CameraSettingData currentSmoothing;
[HideInInspector] public static CameraSettingData currentValue;
[ShowInInspector, FoldoutGroup("Camera Data", expanded: true), InlineProperty, HideLabel]
public CameraSettingData data;
public static GameObject mainCamera;
@@ -38,59 +33,32 @@ public class CameraSettingsProcessor : MonoBehaviour{
rotComp = mainCamera.GetComponent<CinemachineRotationComposer>();
offset = mainCamera.GetComponent<CinemachineCameraOffset>();
axisCont = mainCamera.GetComponent<CinemachineInputAxisController>();
// Quick check for a camera settings
if (data == null) {
Debug.LogWarning("No Camera Settings Data was found on processing. One will be created. Is this intentional? This will have strong effects on camera movement");
data = new CameraSettingData();
}
// Initialize camera settings values from current values
data.mainFieldOfView.targetValue = main.Lens.FieldOfView;
data.orbitPositionDamping.targetValue = orbit.TrackerSettings.PositionDamping;
data.orbitTargetOffset.targetValue = orbit.TargetOffset;
data.axisLookEnabledX.targetValue = axisCont.Controllers[0].Enabled;
data.axisLookEnabledY.targetValue = axisCont.Controllers[1].Enabled;
data.axisLookGainX.targetValue = axisCont.Controllers[0].Input.Gain;
data.axisLookGainY.targetValue = axisCont.Controllers[1].Input.Gain;
data.orbitFollowTopHeight.targetValue = orbit.Orbits.Top.Height;
data.orbitFollowTopRadius.targetValue = orbit.Orbits.Top.Radius;
data.orbitFollowCenterHeight.targetValue = orbit.Orbits.Center.Height;
data.orbitFollowCenterRadius.targetValue = orbit.Orbits.Center.Radius;
data.orbitFollowBottomHeight.targetValue = orbit.Orbits.Bottom.Height;
data.orbitFollowBottomRadius.targetValue = orbit.Orbits.Bottom.Radius;
data.rotationComposerScreenPos.targetValue = rotComp.Composition.ScreenPosition;
data.cameraOffsetOffset.targetValue = offset.Offset;
// And copy to the original
original = (CameraSettingData)data.Clone();
InitializeAllSettings();
}
void Update(){
// EaseToNewSmoothingValues();
// ProcessCameraValues();
SmoothCameraSettings();
ApplyCameraSettings();
}
void EaseToNewSmoothingValues(){
data.mainFieldOfView.SmoothAndEase();
data.orbitPositionDamping.SmoothAndEase();
data.orbitTargetOffset.SmoothAndEase();
data.axisLookGainX.SmoothAndEase();
data.axisLookGainY.SmoothAndEase();
data.orbitFollowTopHeight.SmoothAndEase();
data.orbitFollowTopRadius.SmoothAndEase();
data.orbitFollowCenterHeight.SmoothAndEase();
data.orbitFollowCenterRadius.SmoothAndEase();
data.orbitFollowBottomHeight.SmoothAndEase();
data.orbitFollowBottomRadius.SmoothAndEase();
void SmoothCameraSettings(){
var settings = data.GetAllSettings();
data.rotationComposerScreenPos.SmoothAndEase();
data.cameraOffsetOffset.SmoothAndEase();
for (int i = 0; i < settings.Count; i++) {
settings[i].SmoothAndEase();
}
}
void ProcessCameraValues(){
// Responsible for actively applying the settings to the Cinemachine components
void ApplyCameraSettings(){
main.Lens.FieldOfView = data.mainFieldOfView.Value;
axisCont.Controllers[0].Enabled = data.axisLookEnabledX.Value;
@@ -113,9 +81,30 @@ public class CameraSettingsProcessor : MonoBehaviour{
offset.Offset = data.cameraOffsetOffset.Value;
}
[Button]
void InitializeAllSettings(){
data.mainFieldOfView.targetValue = main.Lens.FieldOfView;
data.orbitPositionDamping.targetValue = orbit.TrackerSettings.PositionDamping;
data.orbitTargetOffset.targetValue = orbit.TargetOffset;
data.axisLookEnabledX.targetValue = axisCont.Controllers[0].Enabled;
data.axisLookEnabledY.targetValue = axisCont.Controllers[1].Enabled;
data.axisLookGainX.targetValue = axisCont.Controllers[0].Input.Gain;
data.axisLookGainY.targetValue = axisCont.Controllers[1].Input.Gain;
data.orbitFollowTopHeight.targetValue = orbit.Orbits.Top.Height;
data.orbitFollowTopRadius.targetValue = orbit.Orbits.Top.Radius;
data.orbitFollowCenterHeight.targetValue = orbit.Orbits.Center.Height;
data.orbitFollowCenterRadius.targetValue = orbit.Orbits.Center.Radius;
data.orbitFollowBottomHeight.targetValue = orbit.Orbits.Bottom.Height;
data.orbitFollowBottomRadius.targetValue = orbit.Orbits.Bottom.Radius;
data.rotationComposerScreenPos.targetValue = rotComp.Composition.ScreenPosition;
data.cameraOffsetOffset.targetValue = offset.Offset;
var allSettings = data.GetAllSettings();
for (int i = 0; i < allSettings.Count; i++) {
allSettings[i].Initialize();