feat: changed scale of all decorative structures/buildings
This commit is contained in:
@@ -34,7 +34,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 8278670125917598639}
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@@ -321,6 +321,8 @@ MeshRenderer:
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@@ -342,6 +344,7 @@ MeshRenderer:
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@@ -406,11 +409,11 @@ Transform:
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m_GameObject: {fileID: 1142464354682257974}
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serializedVersion: 2
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m_LocalRotation: {x: 0.5, y: 0.5, z: -0.5, w: -0.5}
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m_LocalPosition: {x: 2.5567818, y: 13.452585, z: -2.0000153}
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m_LocalPosition: {x: 2.5567846, y: 13.452584, z: -2.000013}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 8278670125917598639}
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m_Father: {fileID: 4386035874733948607}
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--- !u!114 &5478956125753320020
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@@ -673,6 +676,8 @@ MeshRenderer:
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -694,6 +699,7 @@ MeshRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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@@ -758,11 +764,11 @@ Transform:
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m_GameObject: {fileID: 1827766832386489038}
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serializedVersion: 2
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m_LocalRotation: {x: 0.7071068, y: 0.7071068, z: 0.000000052154064, w: 0.000000052154064}
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m_LocalPosition: {x: 2.9999847, y: 0, z: -3.000019}
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m_LocalPosition: {x: 2.999987, y: 0, z: -3.0000198}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 8278670125917598639}
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m_Father: {fileID: 4386035874733948607}
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m_LocalEulerAnglesHint: {x: 0, y: 180, z: 90}
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--- !u!114 &5120158938828521992
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MonoBehaviour:
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@@ -1049,6 +1055,8 @@ MeshRenderer:
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -1070,6 +1078,7 @@ MeshRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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@@ -1134,11 +1143,11 @@ Transform:
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m_GameObject: {fileID: 2000551384420853564}
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serializedVersion: 2
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m_LocalRotation: {x: 0.7071068, y: 0.7071068, z: 0.000000052154064, w: 0.000000052154064}
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m_LocalPosition: {x: 2.9999847, y: 14, z: -3.000019}
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m_LocalPosition: {x: 2.999987, y: 14, z: -3.0000198}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 8278670125917598639}
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m_Father: {fileID: 4386035874733948607}
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--- !u!114 &5195219946859959548
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MonoBehaviour:
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@@ -1425,6 +1434,8 @@ MeshRenderer:
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -1446,6 +1457,7 @@ MeshRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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@@ -1480,6 +1492,45 @@ MeshCollider:
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m_Convex: 0
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m_CookingOptions: 30
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serializedVersion: 6
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m_Component:
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m_Layer: 0
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m_Name: GameObject
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_IsActive: 1
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Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2416778326976180213}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.7, y: 0.7, z: 0.7}
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m_ConstrainProportionsScale: 1
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m_Children:
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@@ -1510,11 +1561,11 @@ Transform:
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m_GameObject: {fileID: 3406323490319636298}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: 1, z: -0, w: 0.00000008940696}
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m_LocalPosition: {x: 0.99998856, y: 1, z: -9.000015}
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m_LocalPosition: {x: 1, y: 1, z: -9.000015}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 8278670125917598639}
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m_Father: {fileID: 4386035874733948607}
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m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
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MonoBehaviour:
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@@ -1801,6 +1852,8 @@ MeshRenderer:
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_Materials:
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@@ -1822,6 +1875,7 @@ MeshRenderer:
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@@ -1890,7 +1944,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 8278670125917598639}
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m_Father: {fileID: 4386035874733948607}
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@@ -2177,6 +2231,8 @@ MeshRenderer:
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -2198,6 +2254,7 @@ MeshRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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@@ -2262,11 +2319,11 @@ Transform:
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: 1, z: -0, w: 0.00000008940696}
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m_LocalPosition: {x: 2, y: 1, z: -2.000019}
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m_LocalPosition: {x: 2, y: 1, z: -2.0000186}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 8278670125917598639}
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m_Father: {fileID: 4386035874733948607}
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MonoBehaviour:
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@@ -2553,6 +2610,8 @@ MeshRenderer:
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -2574,6 +2633,7 @@ MeshRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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@@ -2635,16 +2695,9 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -57, y: 2, z: -51.499992}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 1
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@@ -2677,11 +2730,11 @@ Transform:
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serializedVersion: 2
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m_LocalRotation: {x: 0.7071068, y: 0.7071068, z: 0.000000052154064, w: 0.000000052154064}
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m_LocalPosition: {x: 1.9999847, y: 13.562042, z: -8.436649}
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m_LocalPosition: {x: 1.9999859, y: 13.562042, z: -8.43665}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 8278670125917598639}
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m_Father: {fileID: 4386035874733948607}
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@@ -2944,6 +2997,8 @@ MeshRenderer:
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m_RayTracingAccelStructBuildFlags: 1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -2965,6 +3020,7 @@ MeshRenderer:
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