feat: changed scale of all decorative structures/buildings

This commit is contained in:
Chris
2026-01-01 00:47:35 -05:00
parent 7bfb2b670c
commit 464652c3e6
23 changed files with 5730 additions and 7324 deletions

View File

@@ -34,7 +34,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8278670125917598639}
m_Father: {fileID: 4386035874733948607}
m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
--- !u!114 &6506364351313008663
MonoBehaviour:
@@ -321,6 +321,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -342,6 +344,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@@ -406,11 +409,11 @@ Transform:
m_GameObject: {fileID: 1142464354682257974}
serializedVersion: 2
m_LocalRotation: {x: 0.5, y: 0.5, z: -0.5, w: -0.5}
m_LocalPosition: {x: 2.5567818, y: 13.452585, z: -2.0000153}
m_LocalPosition: {x: 2.5567846, y: 13.452584, z: -2.000013}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8278670125917598639}
m_Father: {fileID: 4386035874733948607}
m_LocalEulerAnglesHint: {x: 0, y: 270, z: 90}
--- !u!114 &5478956125753320020
MonoBehaviour:
@@ -673,6 +676,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -694,6 +699,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@@ -758,11 +764,11 @@ Transform:
m_GameObject: {fileID: 1827766832386489038}
serializedVersion: 2
m_LocalRotation: {x: 0.7071068, y: 0.7071068, z: 0.000000052154064, w: 0.000000052154064}
m_LocalPosition: {x: 2.9999847, y: 0, z: -3.000019}
m_LocalPosition: {x: 2.999987, y: 0, z: -3.0000198}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8278670125917598639}
m_Father: {fileID: 4386035874733948607}
m_LocalEulerAnglesHint: {x: 0, y: 180, z: 90}
--- !u!114 &5120158938828521992
MonoBehaviour:
@@ -1049,6 +1055,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -1070,6 +1078,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@@ -1134,11 +1143,11 @@ Transform:
m_GameObject: {fileID: 2000551384420853564}
serializedVersion: 2
m_LocalRotation: {x: 0.7071068, y: 0.7071068, z: 0.000000052154064, w: 0.000000052154064}
m_LocalPosition: {x: 2.9999847, y: 14, z: -3.000019}
m_LocalPosition: {x: 2.999987, y: 14, z: -3.0000198}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8278670125917598639}
m_Father: {fileID: 4386035874733948607}
m_LocalEulerAnglesHint: {x: 0, y: 180, z: 90}
--- !u!114 &5195219946859959548
MonoBehaviour:
@@ -1425,6 +1434,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -1446,6 +1457,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@@ -1480,6 +1492,45 @@ MeshCollider:
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 0}
--- !u!1 &2416778326976180213
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4386035874733948607}
m_Layer: 0
m_Name: GameObject
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4386035874733948607
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2416778326976180213}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.7, y: 0.7, z: 0.7}
m_ConstrainProportionsScale: 1
m_Children:
- {fileID: 7307697685558445786}
- {fileID: 5002254977778115817}
- {fileID: 6395164089639001291}
- {fileID: 39081182105542285}
- {fileID: 7930522220924891376}
- {fileID: 2157980519808113821}
- {fileID: 425568136708061551}
- {fileID: 2276779835617495695}
m_Father: {fileID: 8278670125917598639}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &3406323490319636298
GameObject:
m_ObjectHideFlags: 0
@@ -1510,11 +1561,11 @@ Transform:
m_GameObject: {fileID: 3406323490319636298}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 1, z: -0, w: 0.00000008940696}
m_LocalPosition: {x: 0.99998856, y: 1, z: -9.000015}
m_LocalPosition: {x: 1, y: 1, z: -9.000015}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8278670125917598639}
m_Father: {fileID: 4386035874733948607}
m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
--- !u!114 &4026177975930692223
MonoBehaviour:
@@ -1801,6 +1852,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -1822,6 +1875,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@@ -1890,7 +1944,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8278670125917598639}
m_Father: {fileID: 4386035874733948607}
m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
--- !u!114 &168751985841852376
MonoBehaviour:
@@ -2177,6 +2231,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -2198,6 +2254,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@@ -2262,11 +2319,11 @@ Transform:
m_GameObject: {fileID: 5455229333326711030}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 1, z: -0, w: 0.00000008940696}
m_LocalPosition: {x: 2, y: 1, z: -2.000019}
m_LocalPosition: {x: 2, y: 1, z: -2.0000186}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8278670125917598639}
m_Father: {fileID: 4386035874733948607}
m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
--- !u!114 &452869474095656740
MonoBehaviour:
@@ -2553,6 +2610,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -2574,6 +2633,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@@ -2635,16 +2695,9 @@ Transform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -57, y: 2, z: -51.499992}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_ConstrainProportionsScale: 1
m_Children:
- {fileID: 7307697685558445786}
- {fileID: 5002254977778115817}
- {fileID: 6395164089639001291}
- {fileID: 39081182105542285}
- {fileID: 7930522220924891376}
- {fileID: 2157980519808113821}
- {fileID: 425568136708061551}
- {fileID: 2276779835617495695}
- {fileID: 4386035874733948607}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &8203681159372238097
@@ -2677,11 +2730,11 @@ Transform:
m_GameObject: {fileID: 8203681159372238097}
serializedVersion: 2
m_LocalRotation: {x: 0.7071068, y: 0.7071068, z: 0.000000052154064, w: 0.000000052154064}
m_LocalPosition: {x: 1.9999847, y: 13.562042, z: -8.436649}
m_LocalPosition: {x: 1.9999859, y: 13.562042, z: -8.43665}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8278670125917598639}
m_Father: {fileID: 4386035874733948607}
m_LocalEulerAnglesHint: {x: 0, y: 180, z: 90}
--- !u!114 &861092228025571419
MonoBehaviour:
@@ -2944,6 +2997,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -2965,6 +3020,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0