changed: UnitMovementHandler.cs is now functional (buggy)
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@@ -7,15 +7,7 @@ using Unity.Cinemachine;
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using Unity.Mathematics;
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using UnityEngine;
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using Reset.Movement;
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namespace Reset.Movement{
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public enum PlayerFacingDirection{
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TowardsTarget = 0,
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MatchForward,
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MatchCamera,
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Static
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}
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}
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using Reset.Units;
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namespace NodeCanvas.Tasks.Actions {
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