change: changing how swing direction is handled
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Jump","_position":{"x":1029.403,"y":257.7807},"$type":"NodeCanvas.StateMachines.SuperActionState","$id":"25"},{"_onEnterList":{"executionMode":1,"actions":[{"airDirection":{"_name":"airMoveDirection","_targetVariableID":"2fc91db6-09dd-4a1f-9195-426a0c44de31"},"jumpPower":{"_name":"jumpPower","_targetVariableID":"9a82efee-e317-423c-ad6e-5ef7e6145396"},"targetLocation":{"_name":"_grappleLaunchDir"},"offset":{},"relativeRotation":{},"launchRelativeTo":{},"useRelativeForce":{"_value":true},"minimumForce":{},"maximumForce":{"_value":100.0},"forceRelativeToDistance":{"_value":4.0},"force":{},"_isDisabled":true,"$type":"NodeCanvas.Tasks.Actions.StartLaunchJump"},{"grapplePoint":{"_name":"_grappleLaunchDir"},"offset":{},"pullAccelerationSpeed":{},"pullDeaccelerationSpeed":{},"pullTimeRange":{},"pullSpeedRange":{"_value":{"y":50.0}},"slowdownDistance":{"_value":40.0},"pullSpeedCurve":{"_value":{"keys":[{"time":0.006996155,"value":0.4524789,"tangentMode":0,"inTangent":0.1111637,"outTangent":0.1111637},{"time":0.2206978,"value":0.7016913,"tangentMode":0,"inTangent":0.5933766,"outTangent":0.5933766},{"time":0.4624784,"value":0.7784544,"tangentMode":0,"inTangent":0.081825,"outTangent":0.081825},{"time":1.0,"value":0.4377128,"tangentMode":0,"inTangent":-1.657803,"outTangent":-1.657803}],"preWrapMode":8,"postWrapMode":8}},"endDeaccelerationCurve":{"_value":{"keys":[{"time":0.09687042,"value":1.0,"tangentMode":136,"inTangent":0.0,"outTangent":0.0},{"time":0.9987154,"value":0.4624017,"tangentMode":136,"inTangent":0.0,"outTangent":0.0}],"preWrapMode":8,"postWrapMode":8}},"$type":"NodeCanvas.Tasks.Actions.DoGrapplePull"},{"moveSpeed":{"label":"Move
|
||||
Speed","value":{}},"moveSpeedSoothing":{"label":"Move Speed Smoothing","value":{}},"airDirectionDecay":{"label":"Air
|
||||
Direction Decay","value":{}},"accelerationSmoothing":{"label":"Acceleration Smoothing","value":{}},"deaccelerationSmoothing":{"label":"Deacceleration
|
||||
Smoothing","value":{}},"jumpPower":{"label":"Jump Power","value":{}},"jumpPowerDecay":{"label":"Jump
|
||||
Decay Speed","value":{}},"gravityPower":{"label":"Gravity Power","value":{},"changeValue":2},"gravityMax":{"label":"Gravity
|
||||
Max","value":{}},"gravityAcceleration":{"label":"Gravity Acceleration Speed","value":{},"changeValue":1},"gravityScale":{"label":"Gravity
|
||||
Scale","value":{}},"settingsChangeSmoothing":{"label":"Settings Change Smoothing","value":{}},"rotationSpeed":{"label":"Rotation
|
||||
Speed","value":{}},"rotationSmoothing":{"label":"Rotation Smoothing","value":{}},"rotationInputBlending":{"label":"Rotation
|
||||
Input Blending","value":{}},"feedNewRotation":{},"feedRelativeTo":{},"$type":"Reset.Core.ChangeMovementSettings"}]},"_onUpdateList":{"executionMode":1,"actions":[]},"_onExitList":{"executionMode":1,"actions":[]},"foldEnter":true,"foldUpdate":true,"_color":{"r":0.5019608,"g":1.0,"b":0.9803922,"a":1.0},"_name":"Grapple
|
||||
Pull","_position":{"x":-534.6552,"y":-152.7098},"$type":"NodeCanvas.StateMachines.SuperActionState","$id":"26"},{"_subTree":{"_value":1},"_variablesMap":[{"_targetSubGraphVariableID":"e1cfd0be-7f55-420d-bdd8-e72531fc61ba","_canWrite":true,"_type":"UnityEngine.Transform","_value":{"$content":2,"$type":"UnityEngine.Transform"}},{"_targetSubGraphVariableID":"c4e68b75-5129-428c-8177-abb7b38986f5","_canRead":true,"_canWrite":true,"_type":"PlayerFacingDirection","_name":"facingDirection","_targetVariableID":"ff039cd9-e306-4c88-84db-54cbd3708ed5"}],"_position":{"x":108.4589,"y":186.5594},"$type":"NodeCanvas.StateMachines.ConcurrentSubTree"},{"_subTree":{"_value":3},"_tag":"","_position":{"x":139.1634,"y":300.6739},"_comment":"","$type":"NodeCanvas.StateMachines.ConcurrentSubTree"},{"_conditionList":{"conditions":[{"valueA":{"_name":"myBoolean","_targetVariableID":"c3172967-7d7a-44ba-837f-55b966e121b3"},"valueB":{},"$type":"NodeCanvas.Tasks.Conditions.CheckBoolean"}]},"_actionList":{"executionMode":1,"actions":[{"grapplePoint":{"_name":"_grappleLaunchDir"},"offset":{},"pullAccelerationSpeed":{},"pullDeaccelerationSpeed":{},"pullTimeRange":{},"pullSpeedRange":{"_value":{"y":50.0}},"slowdownDistance":{"_value":40.0},"pullSpeedCurve":{"_value":{"keys":[{"time":0.006996155,"value":0.4524789,"tangentMode":0,"inTangent":0.1111637,"outTangent":0.1111637},{"time":0.2206978,"value":0.7016913,"tangentMode":0,"inTangent":0.5933766,"outTangent":0.5933766},{"time":0.4624784,"value":0.7784544,"tangentMode":0,"inTangent":0.081825,"outTangent":0.081825},{"time":1.0,"value":0.4377128,"tangentMode":0,"inTangent":-1.657803,"outTangent":-1.657803}],"preWrapMode":8,"postWrapMode":8}},"endDeaccelerationCurve":{"_value":{"keys":[{"time":0.09687042,"value":1.0,"tangentMode":136,"inTangent":0.0,"outTangent":0.0},{"time":0.9987154,"value":0.4624017,"tangentMode":136,"inTangent":0.0,"outTangent":0.0}],"preWrapMode":8,"postWrapMode":8}},"$type":"NodeCanvas.Tasks.Actions.DoGrapplePull"}]},"_position":{"x":-695.7593,"y":411.6037},"$type":"NodeCanvas.StateMachines.OnFSMUpdate"},{"_conditionList":{"conditions":[]},"_actionList":{"executionMode":1,"actions":[{"targetVector":{"_name":"outputMoveDirection","_targetVariableID":"3b9833f5-870a-4182-9824-e31a9896eec2"},"x":{"_name":""},"y":{"_name":"_currentYMoveDirection"},"z":{"_name":""},"$type":"NodeCanvas.Tasks.Actions.DecomposeVector"}]},"_position":{"x":-9.357971,"y":610.3325},"$type":"NodeCanvas.StateMachines.OnFSMUpdate"},{"_onEnterList":{"executionMode":1,"actions":[]},"_onUpdateList":{"executionMode":1,"actions":[]},"_onExitList":{"executionMode":1,"actions":[]},"_color":{"r":0.4980392,"g":1.0,"b":0.9803922,"a":1.0},"_name":"Airborne
|
||||
Standby","_position":{"x":1509.989,"y":-548.8954},"$type":"NodeCanvas.StateMachines.SuperActionState"},{"_subTree":{"_value":4},"_position":{"x":1132.543,"y":-344.117},"$type":"NodeCanvas.StateMachines.ConcurrentSubTree"}],"connections":[{"_condition":{"valueA":{"_name":"isGrounded","_targetVariableID":"619300a4-be8b-4ad4-ba2a-978468094ba2"},"valueB":{},"$type":"NodeCanvas.Tasks.Conditions.CheckBoolean"},"_sourceNode":{"$ref":"0"},"_targetNode":{"$ref":"1"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"actionName":{"_value":"Jump"},"actionPhase":{"_value":3},"$type":"NodeCanvas.Tasks.Conditions.CheckInput"},"_sourceNode":{"$ref":"0"},"_targetNode":{"$ref":"21"},"$type":"NodeCanvas.StateMachines.FSMConnection"},{"_condition":{"eventName":{"_value":"Grapple
|
||||
Launch"},"saveEventValue":{"_name":"_grappleLaunchDir"},"$type":"NodeCanvas.Tasks.Conditions.CheckEvent`1[[UnityEngine.Vector3,
|
||||
@@ -99511,8 +99725,8 @@ MonoBehaviour:
|
||||
_version: 3.31
|
||||
_category:
|
||||
_comments:
|
||||
_translation: {x: 175, y: 807}
|
||||
_zoomFactor: 1
|
||||
_translation: {x: 1050, y: 569}
|
||||
_zoomFactor: 0.99864507
|
||||
_firstActivation: 0
|
||||
_enableAction: 0
|
||||
_disableAction: 0
|
||||
@@ -104257,3 +104471,4 @@ SceneRoots:
|
||||
- {fileID: 1826195069}
|
||||
- {fileID: 585775851}
|
||||
- {fileID: 275656777}
|
||||
- {fileID: 351154648}
|
||||
|
||||
@@ -4,6 +4,7 @@ using log4net.Appender;
|
||||
using NodeCanvas.Framework;
|
||||
using ParadoxNotion.Design;
|
||||
using ParadoxNotion.Services;
|
||||
using Reset.Core.Tools;
|
||||
using Reset.Units;
|
||||
using Sirenix.Serialization;
|
||||
using Unity.Cinemachine;
|
||||
@@ -61,8 +62,14 @@ namespace NodeCanvas.Tasks.Actions {
|
||||
//Use for initialization. This is called only once in the lifetime of the task.
|
||||
//Return null if init was successfull. Return an error string otherwise
|
||||
protected override string OnInit(){
|
||||
DebugOverlayDrawer.AddOnOverlay("Grapple", "Composite Swing Direction", Vector3.zero);
|
||||
DebugOverlayDrawer.AddOnOverlay("Grapple", "Target Swing Direction", Vector3.zero);
|
||||
DebugOverlayDrawer.AddOnOverlay("Grapple", "Smoothed Input", Vector3.zero);
|
||||
|
||||
|
||||
return null;
|
||||
|
||||
|
||||
}
|
||||
|
||||
//This is called once each time the task is enabled.
|
||||
@@ -74,16 +81,12 @@ namespace NodeCanvas.Tasks.Actions {
|
||||
// Set the initial direction
|
||||
directionOnStart = agent.transform.position.DirectionTo(grapplePoint.value);
|
||||
|
||||
|
||||
|
||||
// Get the current move direction
|
||||
velocityOnStart = agent.outputMoveDirection;
|
||||
|
||||
|
||||
// Lerp the initial direction more towards the point of the grapple and less towards current momentum if not moving fast
|
||||
finalDirection = Vector3.Lerp(velocityOnStart, directionOnStart, velocityOnStart.magnitude / 10f);
|
||||
|
||||
|
||||
startTime = Time.time;
|
||||
currentSpeed = pullSpeedCurve.value[0].value * pullSpeedRange.value.y;
|
||||
|
||||
@@ -100,6 +103,7 @@ namespace NodeCanvas.Tasks.Actions {
|
||||
Vector3 input = new(rawInput.x, rawInput.y, 0f);
|
||||
|
||||
smoothedInput = Vector3.SmoothDamp(smoothedInput, input, ref smoothedInputRefVelocity, 2);
|
||||
DebugOverlayDrawer.ChangeValue("Grapple", "Smoothed Input", smoothedInput.ToString());
|
||||
|
||||
// Change input handling based on position
|
||||
if (directionToPoint.y < 0) {
|
||||
@@ -116,14 +120,21 @@ namespace NodeCanvas.Tasks.Actions {
|
||||
Vector3 upwardsSwingAngle = Quaternion.AngleAxis(-90f, Vector3.right) * directionToPoint;
|
||||
// Vector3 downwardsSwingAngle = Quaternion.AngleAxis(90f, Vector3.right) * directionToPoint; // why not just use upwards but negative based on input on Y
|
||||
|
||||
// Create the composite swing direction
|
||||
// Create the composite swing direction and the target swing direction
|
||||
// The composite is the output while the target is the one used in calculating
|
||||
Vector3 compositeSwingDirection;
|
||||
Vector3 targetSwingDirection;
|
||||
|
||||
// if (directionToPoint.y > 0) {
|
||||
Vector3 swingAngleAbovePoint = Vector3.Slerp(upwardsSwingAngle, -upwardsSwingAngle, Mathf.Abs((smoothedInput.y + 1f) / 2));
|
||||
DebugOverlayDrawer.ChangeValue("Grapple", "Target Swing Direction", Mathf.Abs((smoothedInput.y + 1f) / 2).ToString());
|
||||
Vector3 swingAngleAbovePoint = -upwardsSwingAngle;
|
||||
|
||||
if (Mathf.Abs(smoothedInput.y) > .01f){
|
||||
swingAngleAbovePoint = Vector3.Slerp(-upwardsSwingAngle, upwardsSwingAngle, Mathf.Abs((smoothedInput.y + 1f) / 2));
|
||||
}
|
||||
Vector3 axisFromInput = Vector3.zero;
|
||||
|
||||
if (smoothedInput.x >= 0) {
|
||||
if (smoothedInput.x > 0) {
|
||||
axisFromInput = Vector3.Slerp(swingAngleAbovePoint, sidewaysSwingAngle, smoothedInput.x);
|
||||
}
|
||||
|
||||
@@ -139,7 +150,7 @@ namespace NodeCanvas.Tasks.Actions {
|
||||
// Some math for getting the Y
|
||||
yChangeMultipler = Mathf.Lerp(yChangeMultipler, 0f, elapsedTime * .5f); // Starts at 1 so that the player has more ability to change height on start of swing, then smooths to zero
|
||||
|
||||
|
||||
DebugOverlayDrawer.ChangeValue("Grapple", "Composite Swing Direction", compositeSwingDirection.ToString());
|
||||
Debug.Log(Vector3.Dot(directionToPoint, Vector3.down));
|
||||
|
||||
// Speed
|
||||
@@ -170,7 +181,7 @@ namespace NodeCanvas.Tasks.Actions {
|
||||
gizmoVertValue = finalDirection.y;
|
||||
gizmosSmoothedInput = smoothedInput;
|
||||
gizmoPointDirection = directionToPoint;
|
||||
gizmoSwingDirection = compositeSwingDirection;
|
||||
gizmoSwingDirection = swingAngleAbovePoint;
|
||||
gizmoFinalDirection = finalDirection;
|
||||
|
||||
//Test
|
||||
|
||||
Reference in New Issue
Block a user