maint: cleaned up some debug.log lines to fight log clutter

This commit is contained in:
Chris
2025-10-23 18:08:06 -04:00
parent a83ab1156a
commit 47b4530dd0
4 changed files with 1 additions and 6 deletions

View File

@@ -118,7 +118,6 @@ namespace Reset {
if (check && isSingleTargetHit && !outputHit.isNoneOrNull) {
outputHit.value = observer.hit;
} else if (check && !isSingleTargetHit && !outputHitArray.isNoneOrNull) {
Debug.Log(observer.overlapHits.Length);
outputHitArray.value.AddRange(observer.overlapHits);
}

View File

@@ -63,11 +63,8 @@ namespace NodeCanvas.Tasks.Conditions {
// Take the input arguments as objects and convert them to InputAction & Phases
InputAction thisAction = (InputAction)args[0];
InputActionPhase thisActionPhase = (InputActionPhase)args[1];
// Debug.Log(thisActionPhase);
if (actionName.value == thisAction.name && actionPhase.value == thisActionPhase && !blocked) {
Debug.Log($"Recieved an unblocked {thisAction} @ {Time.time}.");
YieldReturn(true);
}
}