maint: cleaned up some debug.log lines to fight log clutter
This commit is contained in:
@@ -66,7 +66,7 @@ public class UnitCombat : UnitComponent {
|
||||
}
|
||||
|
||||
draggedUnitMovement.SetNewRotation(-transform.position.DirectionTo(draggedUnit.transform.position), 1f, true);
|
||||
draggedUnitMovement.SetNewDirection((positionDelta).ToVector2(), 1f, true);
|
||||
draggedUnitMovement.SetNewDirection(positionDelta.ToVector2(), 1f, true);
|
||||
draggedUnitMovement.SetNewSpeed(speedDelta, 1f, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,7 +114,6 @@ namespace Reset.Units{
|
||||
|
||||
[Rpc(SendTo.Owner)]
|
||||
public void DoGraphEventRpc(string eventToSend){
|
||||
Debug.Log(eventToSend);
|
||||
GetComponent<FSMOwner>().SendEvent(eventToSend); }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user