From 4943c021253adf65ba41ad98482b0ae5f71030fb Mon Sep 17 00:00:00 2001 From: Chris Date: Wed, 3 Dec 2025 15:38:29 -0500 Subject: [PATCH] fix: enemies now do not instantly enter combat after entering spawner ranger --- Assets/Scripts/Units/Enemy/EnemySpawn.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/Units/Enemy/EnemySpawn.cs b/Assets/Scripts/Units/Enemy/EnemySpawn.cs index ebb91ce..3eb1c23 100644 --- a/Assets/Scripts/Units/Enemy/EnemySpawn.cs +++ b/Assets/Scripts/Units/Enemy/EnemySpawn.cs @@ -115,7 +115,7 @@ namespace Reset.Units{ // After grabbing a player in range, make sure they stay in range. If they aren't in range after 5 seconds, disengage. If they are or get too close, engage. case SpawnerState.TargetAcquired: - if (PlayerIsInRange(radius, 8f) && timeInState > 1f) { + if (PlayerIsInRange(8f, 8f) && timeInState > 1f) { ChangeState(SpawnerState.InCombatUnlocked); return; }