feat: add shuriken weapon

add shuriken weapon model, 3 animations
change move speed triggers animation
This commit is contained in:
Chris
2026-01-09 01:14:14 -05:00
parent 96c43c6369
commit 49862b5de1
15 changed files with 345 additions and 139 deletions

View File

@@ -22,12 +22,31 @@ ModelImporter:
retargeting quality.\n\t'shoulder.L' has translation animation that will be
discarded.\n\t'arm.L' has translation animation that will be discarded.\n\t'shoulder.R'
has translation animation that will be discarded.\n\t'arm.R' has translation
animation that will be discarded.\n\nClip 'PlayerArmature|Run' has import animation
animation that will be discarded.\n\nClip 'ShurikenAttack1' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'shoulder.R' has translation
animation that will be discarded.\n\nClip 'ShurikenRun' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'shoulder.L' has translation
animation that will be discarded.\n\t'arm.L' has translation animation that
will be discarded.\n\t'shoulder.R' has translation animation that will be discarded.\n\t'arm.R'
has translation animation that will be discarded.\n"
will be discarded.\n\t'arm.R' has translation animation that will be discarded.\n\nClip
'PlayerArmature|Run' has import animation warnings that might lower retargeting
quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'shoulder.L'
has translation animation that will be discarded.\n\t'arm.L' has translation
animation that will be discarded.\n\t'shoulder.R' has translation animation
that will be discarded.\n\t'arm.R' has translation animation that will be discarded.\n\nClip
'PlayerArmature|ShurikenAttack1' has import animation warnings that might lower
retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting
quality.\n\t'shoulder.R' has translation animation that will be discarded.\n\nClip
'PlayerArmature|ShurikenRun' has import animation warnings that might lower
retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting
quality.\n\t'shoulder.L' has translation animation that will be discarded.\n\t'arm.L'
has translation animation that will be discarded.\n\t'arm.R' has translation
animation that will be discarded.\n\nClip 'PlayerArmature|TestAnimation' has
import animation warnings that might lower retargeting quality:\nNote: Activate
translation DOF on avatar to improve retargeting quality.\n\t'shoulder.L' has
translation animation that will be discarded.\n\t'arm.L' has translation animation
that will be discarded.\n\t'arm.R' has translation animation that will be discarded.\n"
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
@@ -228,64 +247,6 @@ ModelImporter:
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: Idle.001
takeName: Idle.001
internalID: 6517714258327031822
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lastFrame: 1
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hasAdditiveReferencePose: 0
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loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
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mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: PlayerArmature|Idle
takeName: PlayerArmature|Idle
internalID: 4826743432947276201
firstFrame: 0
lastFrame: 0
wrapMode: 0
orientationOffsetY: 0
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cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
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loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: SwordIdle
takeName: SwordIdle
@@ -315,64 +276,6 @@ ModelImporter:
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: PlayerArmature|NewTPose
takeName: PlayerArmature|NewTPose
internalID: 6773551903615756174
firstFrame: 0
lastFrame: 0
wrapMode: 0
orientationOffsetY: 0
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cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
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loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: PlayerArmature|PlayerArmatureAction
takeName: PlayerArmature|PlayerArmatureAction
internalID: -5330524968722648665
firstFrame: 0
lastFrame: 0
wrapMode: 0
orientationOffsetY: 0
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loop: 0
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loopBlendPositionXZ: 0
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keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
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bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: PlayerArmature|RandomAnimation
takeName: PlayerArmature|RandomAnimation
@@ -518,6 +421,122 @@ ModelImporter:
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: PlayerArmature|ShurikenAttack1
takeName: PlayerArmature|ShurikenAttack1
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lastFrame: 71
wrapMode: 0
orientationOffsetY: 0
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cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: PlayerArmature|ShurikenRun
takeName: PlayerArmature|ShurikenRun
internalID: -9063138054437102302
firstFrame: 0
lastFrame: 23
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 1
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: PlayerArmature|ShurkenIdle
takeName: PlayerArmature|ShurkenIdle
internalID: 1615686163547640338
firstFrame: 0
lastFrame: 0
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 1
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: Idle
takeName: Idle
internalID: -8215664320783465972
firstFrame: 0
lastFrame: 5
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
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loopBlend: 0
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loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
isReadable: 0
meshes:
lODScreenPercentages: []

View File

@@ -18,7 +18,7 @@ BlendTree:
m_Mirror: 0
- serializedVersion: 2
m_Motion: {fileID: 5522812681064789136, guid: a4609a80d9c9c72489c602cc90e3f76a, type: 3}
m_Threshold: 0.1
m_Threshold: 0.5155598
m_Position: {x: 0, y: 0}
m_TimeScale: 0.5
m_CycleOffset: 0
@@ -305,7 +305,7 @@ AnimatorController:
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_DefaultBool: 1
m_Controller: {fileID: 9100000}
- m_Name: Attack
m_Type: 9
@@ -369,8 +369,8 @@ BlendTree:
m_Name: Blend Tree
m_Childs:
- serializedVersion: 2
m_Motion: {fileID: 6517714258327031822, guid: a4609a80d9c9c72489c602cc90e3f76a, type: 3}
m_Threshold: 0.017475728
m_Motion: {fileID: -8215664320783465972, guid: a4609a80d9c9c72489c602cc90e3f76a, type: 3}
m_Threshold: 0
m_Position: {x: 0, y: 0}
m_TimeScale: 0.01
m_CycleOffset: 0
@@ -378,9 +378,9 @@ BlendTree:
m_Mirror: 0
- serializedVersion: 2
m_Motion: {fileID: 199366884485362299, guid: a4609a80d9c9c72489c602cc90e3f76a, type: 3}
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m_Threshold: 0.45467815
m_Position: {x: 0, y: 0}
m_TimeScale: 0.5
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: Move Direction X
m_Mirror: 0
@@ -388,13 +388,13 @@ BlendTree:
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m_Position: {x: 0, y: 0}
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m_TimeScale: 1.8
m_CycleOffset: 0
m_DirectBlendParameter: Move Direction X
m_Mirror: 0
m_BlendParameter: Move Direction X
m_BlendParameterY: Move Direction X
m_MinThreshold: 0.017475728
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m_MaxThreshold: 1
m_UseAutomaticThresholds: 0
m_NormalizedBlendValues: 0