feat: add shuriken weapon

add shuriken weapon model, 3 animations
change move speed triggers animation
This commit is contained in:
Chris
2026-01-09 01:14:14 -05:00
parent 96c43c6369
commit 49862b5de1
15 changed files with 345 additions and 139 deletions

View File

@@ -52,6 +52,10 @@ namespace Reset.Units{
// Apply movement
DoMovement(resolvedMovement.moveDirection.World, resolvedMovement.gravity, resolvedMovement.moveSpeed, data.gravityScale.Value);
// Apply movespeed to the Animator
Unit.Animation.moveSpeed = resolvedMovement.moveSpeed * resolvedMovement.moveDirection.Local.magnitude / data.moveSpeed.currentValue;
DebugOverlayDrawer.ChangeValue("Movement", "Move Direction (Local)", resolvedMovement.moveDirection.Local);
DebugOverlayDrawer.ChangeValue("Movement", "Move Direction (World)", resolvedMovement.moveDirection.World);
}