diff --git a/Assets/Scripts/Units/Graph Tasks/CircleTarget.cs b/Assets/Scripts/Units/Graph Tasks/CircleTarget.cs index a26809c..0e0a12d 100644 --- a/Assets/Scripts/Units/Graph Tasks/CircleTarget.cs +++ b/Assets/Scripts/Units/Graph Tasks/CircleTarget.cs @@ -38,7 +38,7 @@ namespace Reset.Units { public BBParameter directionSmoothing; // Pause state management - private bool isPaused; + private bool strafePaused; private float lastPauseEnterTime; private float lastPauseExitTime; private float pauseChangeTimeElapsed; @@ -92,7 +92,7 @@ namespace Reset.Units { agent.SetNewDirection(GetVector3Direction().ToVector2(), directionSmoothing.value, true); // Set paused or set new speed if unpaused - if (isPaused) { + if (strafePaused) { agent.SetNewSpeed(0f, speedSmoothing.value, true); } else { agent.SetNewSpeed(currentSpeed, speedSmoothing.value, true); @@ -119,7 +119,7 @@ namespace Reset.Units { } void SetNewPauseChangeTime(){ - if (isPaused) { + if (strafePaused) { nextPauseChangeTime = elapsedTime + Random.Range(unpauseIntervalRange.value.x, unpauseIntervalRange.value.y); } else { nextPauseChangeTime = elapsedTime + Random.Range(pauseIntervalRange.value.x, pauseIntervalRange.value.y); @@ -136,7 +136,7 @@ namespace Reset.Units { void CheckForChange(){ if (nextPauseChangeTime > elapsedTime) { - isPaused = !isPaused; + strafePaused = !strafePaused; SetNewPauseChangeTime(); }