maint: player FSM graph cleanup
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@@ -1,5 +0,0 @@
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="True">
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<Style src="project://database/Assets/Core/UI/Editor/Stylesheets/WildsEditors.uss?fileID=7433441132597879392&guid=a6bd99e5b08b3de4190806c83ae5dfff&type=3#WildsEditors" />
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<Style src="project://database/Assets/Core/UI/Editor/Stylesheets/PlayerMovementStyles.uss?fileID=7433441132597879392&guid=184c6057804f222428c94a16d4412e0c&type=3#PlayerMovementStyles" />
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<ui:VisualElement style="flex-grow: 1; padding-bottom: 1px;" />
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</ui:UXML>
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@@ -1,10 +0,0 @@
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fileFormatVersion: 2
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guid: 50b1bee0d09a86b4ba186a7a2e264a78
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
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@@ -80,18 +80,3 @@ public class PlayerControlsInspector: PlayerEditorWindow{
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player = target;
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}
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}
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[CustomEditor(typeof(PlayerMovement))]
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public class PlayerMovementInspector : PlayerEditorWindow{
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public PlayerControls script;
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public Object player;
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public override void BindEditor(VisualElement element){
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SerializedObject so = new (player);
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element.dataSource = player;
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}
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void OnEnable(){
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player = target;
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}
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}
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