maint: player FSM graph cleanup

This commit is contained in:
Chris
2025-03-12 18:27:51 -04:00
parent 29f57a47b0
commit 4cd6881374
17 changed files with 28 additions and 173 deletions

View File

@@ -1,5 +0,0 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="True">
<Style src="project://database/Assets/Core/UI/Editor/Stylesheets/WildsEditors.uss?fileID=7433441132597879392&amp;guid=a6bd99e5b08b3de4190806c83ae5dfff&amp;type=3#WildsEditors" />
<Style src="project://database/Assets/Core/UI/Editor/Stylesheets/PlayerMovementStyles.uss?fileID=7433441132597879392&amp;guid=184c6057804f222428c94a16d4412e0c&amp;type=3#PlayerMovementStyles" />
<ui:VisualElement style="flex-grow: 1; padding-bottom: 1px;" />
</ui:UXML>

View File

@@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: 50b1bee0d09a86b4ba186a7a2e264a78
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

View File

@@ -80,18 +80,3 @@ public class PlayerControlsInspector: PlayerEditorWindow{
player = target;
}
}
[CustomEditor(typeof(PlayerMovement))]
public class PlayerMovementInspector : PlayerEditorWindow{
public PlayerControls script;
public Object player;
public override void BindEditor(VisualElement element){
SerializedObject so = new (player);
element.dataSource = player;
}
void OnEnable(){
player = target;
}
}