change: more enemy state management changes
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@@ -19,6 +19,7 @@ GameObject:
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- component: {fileID: 6620953456884791151}
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- component: {fileID: 6778397863327314458}
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- component: {fileID: 4799508192264281601}
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- component: {fileID: -3090026840404744490}
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m_Layer: 7
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m_Name: TestMonster
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m_TagString: Untagged
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@@ -474,6 +475,21 @@ MonoBehaviour:
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seeker: {fileID: 0}
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nextWaypointDistance: 3
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reachedEndOfPath: 0
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--- !u!114 &-3090026840404744490
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9098724353270996650}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f1528d25d3d94df59161993cb28bcb17, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Reset.Units.EnemyCombat
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ShowTopMostFoldoutHeaderGroup: 1
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draggedUnits: []
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target: {fileID: 0}
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--- !u!1001 &8807019661255186479
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PrefabInstance:
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m_ObjectHideFlags: 0
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