maint: added htrace ssgi

This commit is contained in:
Chris
2025-12-31 12:44:11 -05:00
parent 91ce080f51
commit 54f2d5a85f
203 changed files with 17634 additions and 0 deletions

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using UnityEngine;
namespace HTraceSSGI.Scripts.Wrappers
{
public enum BufferType
{
ComputeBuffer,
GraphicsBuffer,
}
public class HDynamicBuffer
{
private ComputeBuffer _computeBuffer;
private GraphicsBuffer _graphicsBuffer;
private readonly BufferType _bufferType;
private readonly int _stride;
private int _count;
private int _countScale;
private Vector2Int _resolution;
private readonly ComputeBufferType _computeBufferType;
private readonly GraphicsBuffer.Target _graphicsBufferType;
private readonly bool _avoidDownscale;
public ComputeBuffer ComputeBuffer => _computeBuffer;
public GraphicsBuffer GraphicsBuffer => _graphicsBuffer;
public int Count => _count;
public Vector2Int Resolution => _resolution;
public bool IsCreated => _bufferType == BufferType.GraphicsBuffer ? _graphicsBuffer != null : _computeBuffer != null;
public HDynamicBuffer(BufferType bufferType, int stride, int countScale = 1,
ComputeBufferType computeBufferType = ComputeBufferType.Default, GraphicsBuffer.Target graphicsBufferType = GraphicsBuffer.Target.Structured,
bool avoidDownscale = false)
{
_countScale = Mathf.Max(1, countScale);
_stride = stride;
_bufferType = bufferType;
_computeBufferType = computeBufferType;
_graphicsBufferType = graphicsBufferType;
_avoidDownscale = avoidDownscale;
}
public void ReAllocIfNeeded(Vector2Int newResolution)
{
if (_resolution == newResolution)
return;
if (_avoidDownscale == true && _resolution.x * _resolution.y > newResolution.x * newResolution.y)
return;
Release();
_resolution = newResolution;
_count = newResolution.x * newResolution.y * _countScale;
switch (_bufferType)
{
case BufferType.ComputeBuffer:
_computeBuffer = new ComputeBuffer(_count, _stride, _computeBufferType);
break;
case BufferType.GraphicsBuffer:
_graphicsBuffer = new GraphicsBuffer(_graphicsBufferType, _count, _stride);
break;
}
}
public void SetBuffer(ComputeShader shader, string name, int kernelIndex)
{
switch (_bufferType)
{
case BufferType.ComputeBuffer:
shader.SetBuffer(kernelIndex, name, _computeBuffer);
break;
case BufferType.GraphicsBuffer:
shader.SetBuffer(kernelIndex, name, _graphicsBuffer);
break;
}
}
public void Release()
{
_computeBuffer?.Release();
_computeBuffer = null;
_graphicsBuffer?.Release();
_graphicsBuffer = null;
_resolution = Vector2Int.zero;
}
}
}

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fileFormatVersion: 2
guid: a65c00cd4f01459a94fbdad28894645c
timeCreated: 1745925251
AssetOrigin:
serializedVersion: 1
productId: 336896
packageName: 'HTrace: Screen Space Global Illumination URP'
packageVersion: 1.2.0
assetPath: Assets/HTraceSSGI/Scripts/Wrappers/HDynamicBuffer.cs
uploadId: 840002

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//pipelinedefine
#define H_URP
using HTraceSSGI.Scripts.Globals;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace HTraceSSGI.Scripts.Wrappers
{
public class RTWrapper
{
private RenderTextureDescriptor _dscr;
public RTHandle rt;
public void HTextureAlloc(string name, Vector2 scaleFactor, GraphicsFormat graphicsFormat, int volumeDepthOrSlices = -1, int depthBufferBits = 0,
TextureDimension textureDimension = TextureDimension.Unknown,
bool useMipMap = false, bool autoGenerateMips = false, bool enableRandomWrite = true, bool useDynamicScale = true) //useDynamicScale default = true for Upscalers switch between Hardware and Software
{
volumeDepthOrSlices = volumeDepthOrSlices == -1 ? TextureXR.slices : volumeDepthOrSlices;
textureDimension = textureDimension == TextureDimension.Unknown ? TextureXR.dimension : textureDimension;
rt = RTHandles.Alloc(scaleFactor, volumeDepthOrSlices, dimension: textureDimension, colorFormat: graphicsFormat, name: name,
enableRandomWrite: enableRandomWrite, useMipMap: useMipMap, useDynamicScale: useDynamicScale, autoGenerateMips: autoGenerateMips,
depthBufferBits: (DepthBits)depthBufferBits);
}
public void HTextureAlloc(string name, ScaleFunc scaleFunc, GraphicsFormat graphicsFormat, int volumeDepthOrSlices = -1, int depthBufferBits = 0,
TextureDimension textureDimension = TextureDimension.Unknown,
bool useMipMap = false, bool autoGenerateMips = false, bool enableRandomWrite = true, bool useDynamicScale = true) //useDynamicScale default = true for Upscalers switch between Hardware and Software
{
volumeDepthOrSlices = volumeDepthOrSlices == -1 ? TextureXR.slices : volumeDepthOrSlices;
textureDimension = textureDimension == TextureDimension.Unknown ? TextureXR.dimension : textureDimension;
rt = RTHandles.Alloc(scaleFunc, volumeDepthOrSlices, dimension: textureDimension, colorFormat: graphicsFormat, name: name,
enableRandomWrite: enableRandomWrite, useMipMap: useMipMap, useDynamicScale: useDynamicScale, autoGenerateMips: autoGenerateMips,
depthBufferBits: (DepthBits)depthBufferBits);
}
public void HTextureAlloc(string name, int width, int height, GraphicsFormat graphicsFormat, int volumeDepthOrSlices = -1, int depthBufferBits = 0,
TextureDimension textureDimension = TextureDimension.Unknown,
bool useMipMap = false, bool autoGenerateMips = false, bool enableRandomWrite = true, bool useDynamicScale = true) //useDynamicScale default = true for Upscalers switch between Hardware and Software
{
volumeDepthOrSlices = volumeDepthOrSlices == -1 ? TextureXR.slices : volumeDepthOrSlices;
textureDimension = textureDimension == TextureDimension.Unknown ? TextureXR.dimension : textureDimension;
rt = RTHandles.Alloc(width, height, volumeDepthOrSlices, dimension: textureDimension, colorFormat: graphicsFormat, name: name,
enableRandomWrite: enableRandomWrite, useMipMap: useMipMap, useDynamicScale: useDynamicScale, autoGenerateMips: autoGenerateMips,
depthBufferBits: (DepthBits)depthBufferBits);
}
public void HRelease()
{
RTHandles.Release(rt);
}
public void ReAllocateIfNeeded(string name, ref RenderTextureDescriptor inputDescriptor, GraphicsFormat graphicsFormat = GraphicsFormat.None,
int width = -1, int height = -1, int volumeDepth = 1,
TextureDimension dimension = TextureDimension.Tex2D,
bool enableRandomWrite = true, bool useMipMap = false, bool autoGenerateMips = false,
bool useDynamicScale = false)
{
if (dimension != TextureDimension.Tex2D || width > 0 || height > 0) //conditions to create new descriptor
{
RenderTextureDescriptor newDesc = inputDescriptor;
newDesc.width = width == -1 ? inputDescriptor.width : width;
newDesc.height = height == -1 ? inputDescriptor.height : height;
newDesc.volumeDepth = volumeDepth;
newDesc.dimension = dimension;
newDesc.graphicsFormat = graphicsFormat;
newDesc.autoGenerateMips = autoGenerateMips;
newDesc.useMipMap = useMipMap;
newDesc.enableRandomWrite = enableRandomWrite;
newDesc.msaaSamples = 1;
newDesc.useDynamicScale = false;
#if UNITY_2023_3_OR_NEWER
RenderingUtils.ReAllocateHandleIfNeeded(ref rt, newDesc, name: name);
#else
RenderingUtils.ReAllocateIfNeeded(ref rt, newDesc, name: name);
#endif
return;
}
inputDescriptor.volumeDepth = volumeDepth;
inputDescriptor.graphicsFormat = graphicsFormat;
inputDescriptor.autoGenerateMips = autoGenerateMips;
inputDescriptor.useMipMap = useMipMap;
inputDescriptor.enableRandomWrite = enableRandomWrite;
inputDescriptor.msaaSamples = 1;
inputDescriptor.useDynamicScale = false;
#if UNITY_2023_3_OR_NEWER
RenderingUtils.ReAllocateHandleIfNeeded(ref rt, inputDescriptor, name: name);
#else
RenderingUtils.ReAllocateIfNeeded(ref rt, inputDescriptor, name: name);
#endif
}
}
}

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fileFormatVersion: 2
guid: 36cadb88827714842b7a17d1c36ca0aa
timeCreated: 1729184161
AssetOrigin:
serializedVersion: 1
productId: 336896
packageName: 'HTrace: Screen Space Global Illumination URP'
packageVersion: 1.2.0
assetPath: Assets/HTraceSSGI/Scripts/Wrappers/RTWrapper.cs
uploadId: 840002