maint: cleared PlayerMovement
cleared PlayerMovement variables and custom editor
This commit is contained in:
@@ -1,168 +1,5 @@
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="True">
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<Style src="project://database/Assets/Core/UI/Editor/Stylesheets/WildsEditors.uss?fileID=7433441132597879392&guid=a6bd99e5b08b3de4190806c83ae5dfff&type=3#WildsEditors" />
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<Style src="project://database/Assets/Core/UI/Editor/Stylesheets/PlayerMovementStyles.uss?fileID=7433441132597879392&guid=184c6057804f222428c94a16d4412e0c&type=3#PlayerMovementStyles" />
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<ui:VisualElement style="flex-grow: 1; padding-bottom: 1px;">
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<ui:Foldout text="Sprinting" data-source-type="PlayerMovement, Assembly-CSharp" class="sectionFoldout">
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<ui:VisualElement name="VisualElement" class="statusViewer active" style="background-color: rgb(46, 46, 46);">
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<ui:Label text="Sprinting" style="padding-right: 10px; padding-bottom: 5px; padding-top: 5px; padding-left: 10px;" />
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<Bindings>
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<ui:DataBinding property="style.backgroundColor" data-source-path="sprinting" binding-mode="ToTarget" source-to-ui-converters="Bool to Color" />
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</Bindings>
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</ui:VisualElement>
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</ui:Foldout>
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<ui:Foldout text="Gravity & Jumping" toggle-on-label-click="true" data-source-type="PlayerMovement, Assembly-CSharp" name="Foldout" class="sectionFoldout" style="width: auto;">
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<ui:FloatField label="Gravity Acceleration" value="42.2" class="property-fullwidth">
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<Bindings>
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<ui:DataBinding property="value" data-source-path="gravityAcceleration" data-source-type="PlayerMovement, Player" binding-mode="TwoWay" />
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</Bindings>
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</ui:FloatField>
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<ui:FloatField label="Jump Height" value="42.2" class="property-fullwidth">
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<Bindings>
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<ui:DataBinding property="value" data-source-path="jumpHeight" data-source-type="PlayerMovement, Player" binding-mode="TwoWay" />
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</Bindings>
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</ui:FloatField>
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<ui:FloatField label="Jump Deacceleration" value="42.2" class="property-fullwidth">
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<Bindings>
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<ui:DataBinding property="value" data-source-path="jumpDeacceleration" data-source-type="PlayerMovement, Player" binding-mode="TwoWay" />
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</Bindings>
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</ui:FloatField>
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<ui:VisualElement name="JumpPower" class="group" style="flex-grow: 1;">
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<ui:VisualElement name="VisualElement" style="flex-direction: row;">
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<ui:Label text="Current Jump Power" enabled="true" enable-rich-text="true" class="title" style="margin-right: 11px;" />
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<ui:Label text="0.000" style="width: 60px; color: rgba(210, 210, 210, 0.25);">
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<Bindings>
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<ui:DataBinding property="text" data-source-path="jumpPower" data-source-type="PlayerMovement, Player" binding-mode="ToTarget" update-trigger="OnSourceChanged" />
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</Bindings>
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</ui:Label>
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</ui:VisualElement>
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<ui:Slider high-value="20" fill="true" name="Slider" show-input-field="false" direction="Horizontal" inverted="false" enabled="false" style="flex-grow: 1;">
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<Bindings>
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<ui:DataBinding property="value" data-source-path="jumpPower" data-source-type="PlayerMovement, Player" binding-mode="ToTarget" />
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</Bindings>
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</ui:Slider>
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</ui:VisualElement>
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<ui:VisualElement name="JumpInfo" style="padding-top: 5px; padding-right: 5px; padding-bottom: 5px; padding-left: 5px;">
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<ui:VisualElement name="VisualElement" enabled="true" style="flex-grow: 1;">
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<ui:VisualElement name="GroundJumps" data-source-type="PlayerMovement, Player" data-source-path="groundJumpParams" enabled="true" class="gravityParameters" style="flex-direction: row;">
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<ui:VisualElement data-source-path="active" style="flex-grow: 0; width: 20px; margin-right: 8px; border-top-left-radius: 3px; border-top-right-radius: 3px; border-bottom-right-radius: 3px; border-bottom-left-radius: 3px; background-color: rgb(106, 106, 106);" />
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<ui:VisualElement style="flex-grow: 1;">
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<ui:Label text="Ground Jump" name="Name" />
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<ui:VisualElement name="Properties" style="flex-direction: row;">
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<ui:VisualElement name="GravityValue" class="property">
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<ui:Label text="Gravity" name="VariableName" />
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<ui:FloatField value="0">
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<Bindings>
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<ui:DataBinding property="value" data-source-path="jumpGravityMultiplier" binding-mode="ToSource" />
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</Bindings>
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</ui:FloatField>
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</ui:VisualElement>
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<ui:VisualElement name="HeightValue" class="property">
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<ui:Label text="Height " name="VariableName" />
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<ui:FloatField value="0">
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<Bindings>
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<ui:DataBinding property="value" data-source-path="jumpHeightMultiplier" data-source-type="PlayerMovement+JumpParameters, Player" binding-mode="ToSource" />
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</Bindings>
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</ui:FloatField>
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</ui:VisualElement>
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<ui:VisualElement name="DeaccelValue" class="property">
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<ui:Label text="Deacceleration" name="VariableName" />
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<ui:FloatField value="0">
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<Bindings>
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<ui:DataBinding property="value" data-source-path="jumpDeaccelMultiplier" binding-mode="ToSource" />
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</Bindings>
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</ui:FloatField>
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</ui:VisualElement>
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<ui:VisualElement name="AirJumpCount" class="property">
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<ui:Label text="Count" name="VariableName" />
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<ui:VisualElement name="VisualElement" style="flex-direction: row; align-items: center;">
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<ui:Label text="-" style="font-size: 14px; -unity-font-style: bold; -unity-text-align: middle-left; color: rgba(210, 210, 210, 0.82);" />
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</ui:VisualElement>
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</ui:VisualElement>
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</ui:VisualElement>
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</ui:VisualElement>
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</ui:VisualElement>
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<ui:VisualElement name="GroundJumps" data-source-type="PlayerMovement, Player" data-source-path="initialAirJumpParams" enabled="true" class="gravityParameters" style="flex-direction: row;">
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<ui:VisualElement data-source-path="active" style="flex-grow: 0; width: 20px; margin-right: 8px; border-top-left-radius: 3px; border-top-right-radius: 3px; border-bottom-right-radius: 3px; border-bottom-left-radius: 3px; background-color: rgb(106, 106, 106);" />
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<ui:VisualElement style="flex-grow: 1;">
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<ui:Label text="Air Jump, Initial" name="Name" />
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<ui:VisualElement name="Properties" style="flex-direction: row;">
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<ui:VisualElement name="GravityValue" class="property">
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<ui:Label text="Gravity" name="VariableName" />
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<ui:FloatField value="0">
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<Bindings>
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<ui:DataBinding property="value" data-source-path="jumpGravityMultiplier" binding-mode="ToSource" />
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</Bindings>
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</ui:FloatField>
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</ui:VisualElement>
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<ui:VisualElement name="HeightValue" class="property">
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<ui:Label text="Height " name="VariableName" />
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<ui:FloatField value="0">
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<Bindings>
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<ui:DataBinding property="value" data-source-path="jumpHeightMultiplier" data-source-type="PlayerMovement+JumpParameters, Player" binding-mode="ToSource" />
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</Bindings>
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</ui:FloatField>
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</ui:VisualElement>
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<ui:VisualElement name="DeaccelValue" class="property">
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<ui:Label text="Deacceleration" name="VariableName" />
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<ui:FloatField value="0">
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<Bindings>
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<ui:DataBinding property="value" data-source-path="jumpDeaccelMultiplier" binding-mode="ToSource" />
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</Bindings>
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</ui:FloatField>
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</ui:VisualElement>
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<ui:VisualElement name="AirJumpCount" class="property">
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<ui:Label text="Count" name="VariableName" />
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<ui:VisualElement name="VisualElement" style="flex-direction: row; align-items: center;">
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<ui:Label text="3" data-source-type="PlayerMovement, Player" style="font-size: 14px; -unity-font-style: bold; -unity-text-align: middle-left; color: rgba(210, 210, 210, 0.82);" />
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<ui:Label text="/ " enable-rich-text="false" style="color: rgba(210, 210, 210, 0.41);" />
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<ui:IntegerField value="3" data-source-type="PlayerMovement, Player" />
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</ui:VisualElement>
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</ui:VisualElement>
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</ui:VisualElement>
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</ui:VisualElement>
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</ui:VisualElement>
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<ui:VisualElement name="GroundJumps" data-source-type="PlayerMovement, Player" data-source-path="followupAirJumpParams" enabled="true" class="gravityParameters" style="flex-direction: row;">
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<ui:VisualElement data-source-path="active" style="flex-grow: 0; width: 20px; margin-right: 8px; border-top-left-radius: 3px; border-top-right-radius: 3px; border-bottom-right-radius: 3px; border-bottom-left-radius: 3px; background-color: rgb(106, 106, 106);" />
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<ui:VisualElement style="flex-grow: 1;">
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<ui:Label text="Air Jump, Follow-up" name="Name" />
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<ui:VisualElement name="Properties" style="flex-direction: row;">
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<ui:VisualElement name="GravityValue" class="property">
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<ui:Label text="Gravity" name="VariableName" />
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<ui:FloatField value="0">
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<Bindings>
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<ui:DataBinding property="value" data-source-path="jumpGravityMultiplier" binding-mode="ToSource" />
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</Bindings>
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</ui:FloatField>
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</ui:VisualElement>
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<ui:VisualElement name="HeightValue" class="property">
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<ui:Label text="Height " name="VariableName" />
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<ui:FloatField value="0">
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<Bindings>
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<ui:DataBinding property="value" data-source-path="jumpHeightMultiplier" data-source-type="PlayerMovement+JumpParameters, Player" binding-mode="ToSource" />
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</Bindings>
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</ui:FloatField>
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</ui:VisualElement>
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<ui:VisualElement name="DeaccelValue" class="property">
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<ui:Label text="Deacceleration" name="VariableName" />
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<ui:FloatField value="0">
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<Bindings>
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<ui:DataBinding property="value" data-source-path="jumpDeaccelMultiplier" binding-mode="ToSource" />
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</Bindings>
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</ui:FloatField>
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</ui:VisualElement>
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<ui:VisualElement name="AirJumpCount" class="property">
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<ui:Label text="Count" name="VariableName" />
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<ui:VisualElement name="VisualElement" style="flex-direction: row; align-items: center;">
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<ui:Label text="3" style="font-size: 14px; -unity-font-style: bold; -unity-text-align: middle-left; color: rgba(210, 210, 210, 0.82);" />
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<ui:Label text="/ " enable-rich-text="false" style="color: rgba(210, 210, 210, 0.41);" />
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<ui:IntegerField value="3" />
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</ui:VisualElement>
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</ui:VisualElement>
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</ui:VisualElement>
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</ui:VisualElement>
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</ui:VisualElement>
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</ui:VisualElement>
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</ui:VisualElement>
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</ui:Foldout>
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</ui:VisualElement>
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<ui:VisualElement style="flex-grow: 1; padding-bottom: 1px;" />
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</ui:UXML>
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