refactor: moved a lot of player related scripts to the Reset.Units namespace

This commit is contained in:
Chris
2025-10-07 21:30:32 -04:00
parent 6c0163090b
commit 5886c9783b
19 changed files with 518 additions and 401 deletions

View File

@@ -4,7 +4,7 @@ using ParadoxNotion.Serialization.FullSerializer;
using UnityEngine;
using Logger = ParadoxNotion.Services.Logger;
namespace NodeCanvas.Tasks.Actions {
namespace Reset.Units {
[Category("Reset")]
public class UpdateObjectCameraTracking : ActionTask<LockOnManager> {