refactor: moved a lot of player related scripts to the Reset.Units namespace
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@@ -4,7 +4,7 @@ using ParadoxNotion.Serialization.FullSerializer;
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using UnityEngine;
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using Logger = ParadoxNotion.Services.Logger;
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namespace NodeCanvas.Tasks.Actions {
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namespace Reset.Units {
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[Category("Reset")]
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public class UpdateObjectCameraTracking : ActionTask<LockOnManager> {
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