refactor: moved a lot of player related scripts to the Reset.Units namespace

This commit is contained in:
Chris
2025-10-07 21:30:32 -04:00
parent 6c0163090b
commit 5886c9783b
19 changed files with 518 additions and 401 deletions

View File

@@ -1,6 +1,7 @@
using UnityEngine;
using System;
using System.Threading.Tasks;
using Reset;
using Sirenix.OdinInspector;
using Unity.Netcode;
using Unity.Netcode.Transports.UTP;
@@ -17,7 +18,7 @@ public class SessionManager : MonoBehaviour{
}
public void StartOfflineSession(){
public void StartSession(){
Instantiate(playerPrefab);
}