refactor: moved a lot of player related scripts to the Reset.Units namespace
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@@ -1,6 +1,7 @@
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using UnityEngine;
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using System;
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using System.Threading.Tasks;
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using Reset;
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using Sirenix.OdinInspector;
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using Unity.Netcode;
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using Unity.Netcode.Transports.UTP;
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@@ -17,7 +18,7 @@ public class SessionManager : MonoBehaviour{
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}
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public void StartOfflineSession(){
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public void StartSession(){
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Instantiate(playerPrefab);
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}
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