refactor: moved a lot of player related scripts to the Reset.Units namespace
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@@ -55,7 +55,7 @@ namespace Reset.Core.Tools{
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}
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void Start(){
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canvasRootGameObject = GameManager.UI;
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canvasRootGameObject = UIManager.UI;
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root = canvasRootGameObject.transform.Find("Debug Overlay").GetComponent<UIDocument>();
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SetCurrentPageVisible();
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