refactor: moved a lot of player related scripts to the Reset.Units namespace

This commit is contained in:
Chris
2025-10-07 21:30:32 -04:00
parent 6c0163090b
commit 5886c9783b
19 changed files with 518 additions and 401 deletions

View File

@@ -2,10 +2,11 @@ using System;
using System.Collections.Generic;
using Reset.Core.Tools;
using Reset.Units;
using Unity.Netcode;
using UnityEngine;
using Random = UnityEngine.Random;
public class UnitCombat : MonoBehaviour{
public class UnitCombat : UnitComponent {
public List<Collider> draggedUnits = new List<Collider>();
private UnitMovementHandler movement;
@@ -69,4 +70,4 @@ public class UnitCombat : MonoBehaviour{
draggedUnitMovement.SetNewSpeed(speedDelta, 1f, true);
}
}
}
}