refactor: moved a lot of player related scripts to the Reset.Units namespace
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@@ -2,10 +2,11 @@ using System;
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using System.Collections.Generic;
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using Reset.Core.Tools;
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using Reset.Units;
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using Unity.Netcode;
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using UnityEngine;
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using Random = UnityEngine.Random;
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public class UnitCombat : MonoBehaviour{
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public class UnitCombat : UnitComponent {
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public List<Collider> draggedUnits = new List<Collider>();
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private UnitMovementHandler movement;
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@@ -69,4 +70,4 @@ public class UnitCombat : MonoBehaviour{
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draggedUnitMovement.SetNewSpeed(speedDelta, 1f, true);
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}
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}
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}
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}
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