refactor: moved a lot of player related scripts to the Reset.Units namespace

This commit is contained in:
Chris
2025-10-07 21:30:32 -04:00
parent 6c0163090b
commit 5886c9783b
19 changed files with 518 additions and 401 deletions

View File

@@ -0,0 +1,13 @@
using Unity.Netcode;
public class UnitComponent : NetworkBehaviour{
private bool enabledAsHost = true;
void DisableComponents(){
enabledAsHost = false;
}
void Update(){
}
}