refactor: moved a lot of player related scripts to the Reset.Units namespace
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13
Assets/Scripts/Units/Combat/UnitComponent.cs
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13
Assets/Scripts/Units/Combat/UnitComponent.cs
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using Unity.Netcode;
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public class UnitComponent : NetworkBehaviour{
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private bool enabledAsHost = true;
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void DisableComponents(){
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enabledAsHost = false;
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}
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void Update(){
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}
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}
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