refactor: moved a lot of player related scripts to the Reset.Units namespace
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@@ -45,11 +45,6 @@ namespace Reset.Units{
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throw new System.NotImplementedException();
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}
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void Update(){
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GetComponent<IKillable>().DrawHealthDebug();
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lockonDebug = true;
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}
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public float maxHealth{ get; set; }
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public float currentHealth{ get; set; }
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}
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