refactor: moved a lot of player related scripts to the Reset.Units namespace

This commit is contained in:
Chris
2025-10-07 21:30:32 -04:00
parent 6c0163090b
commit 5886c9783b
19 changed files with 518 additions and 401 deletions

View File

@@ -8,6 +8,7 @@ using NodeCanvas;
using NodeCanvas.Framework;
using ParadoxNotion;
using Reset;
using Reset.Units;
using Sirenix.OdinInspector;
using Unity.Cinemachine;
using Object = UnityEngine.Object;